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I think you should use a pretrace_end of about 0.02 or 0.04 and a
recursion_limit of 2 (take a look at rad_defs.inc for some examples)
If you want more lightning effects on your ships, you have to change
your media to get something with a saturated core ... in fact, the media
you are using seems to be something with a constant density ... you need
to have a very high density at the center of the media and a very light
density at the bounds.
The very high density of the core will enlight your ship and look more
realistic ! You should take look a this site :
http://perso.wanadoo.fr/zesly/ressources.html
> Oh yeah.
> There are 2 things going on in the radiosity that I don't like.
>
> 1. I think the media for the flames should cast a lot more light onto the
> sides of the ships.
> 2. the little patches of green and orange light at the bottom seem wrong.
>
> Here are my rad settings - sorry, try as I might all I can seem to do is
> make the render take longer with no noticeable results...
>
>
> ---
>
> global_settings {
> assumed_gamma 0.8
> ambient_light rgb .05
>
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.01
> count 30
> error_bound .5
> low_error_factor 1
> recursion_limit 1
> normal on
> media on
> }
> max_trace_level 5
> }
>
> ---
>
>
> "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> news:414f1322@news.povray.org...
>
>>Thanks for all the feedback I've been getting.
>>
>>I think now I'll add a door to the big egg ship and some cargo coming down
>>a ramp - then it seems like there should be some refueling tanks near the
>>landing pads someplace, and probably some kind of radar towers.
>>
>>It would be great if i could find a few Asteroid-nauts in spacesuits to
>>place in the scene for scale.
>>
>>
>>
>>
>>
>
>
>
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