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Hi,
While I was throwing up an example for a newbie, I (serendipity) found this
interpretation of a familiar icon...
What do you think? will Bill send me a million of bucks for the Windows 3000
logo? or a complaint?
This image is ALL that I can render with my old K-6, avoiding radiosity,
focal blur and area lights, but I'll really LOVE to see any variation or
modification (any good variation) posted here using my humble code, well,
the source is posted in povray.binaries.scene-files under Cube Stretched
subject,
waiting your comments, money, modifications
B. Gimeno
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Attachments:
Download 'cubostretched007.jpg' (121 KB)
Preview of image 'cubostretched007.jpg'
![cubostretched007.jpg](/povray.binaries.images/attachment/%3C4140c9a6%40news.povray.org%3E/cubostretched007.jpg?ttop=441697&toff=6100&preview=1)
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Wow, that looks phantastic. But hey, are you working at windows company ????
Shu
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4140c9a6@news.povray.org...
> Hi,
> While I was throwing up an example for a newbie, I (serendipity) found
this
> interpretation of a familiar icon...
Cool one
>
> What do you think? will Bill send me a million of bucks for the Windows
3000
> logo? or a complaint?
You'd rather expect he only can send you a million of *bugs* instead ;-)
Marc
Post a reply to this message
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Hi,
What a coincidence! some weeks ago i did nearly the same, and made quite a
lot of modifications.
most of them can be seen here:
http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
"B. Gimeno" <nos### [at] jazzfree com> wrote in message
news:4140c9a6@news.povray.org...
> Hi,
> While I was throwing up an example for a newbie, I (serendipity) found
this
> interpretation of a familiar icon...
>
> What do you think? will Bill send me a million of bucks for the Windows
3000
> logo? or a complaint?
>
> This image is ALL that I can render with my old K-6, avoiding radiosity,
> focal blur and area lights, but I'll really LOVE to see any variation or
> modification (any good variation) posted here using my humble code, well,
> the source is posted in povray.binaries.scene-files under Cube Stretched
> subject,
>
> waiting your comments, money, modifications
> B. Gimeno
>
>
>
Post a reply to this message
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Hm, something went wrong there, it posted to early.
http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_2.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_3.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_4.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_5.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_6.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_7.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_8.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_9.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_10.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_10_.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_11.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_12.jpg
Those are all the links. They are a bit different from Gimeno's, but the
idea is the same.
Enjoy, and comments are welcome.
Greetings,
JWV
"JWV" <jwv|at|planet.nl> wrote in message news:41419153$1@news.povray.org...
> Hi,
>
> What a coincidence! some weeks ago i did nearly the same, and made quite a
> lot of modifications.
>
> most of them can be seen here:
>
> http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
> http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
> http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
>
> "B. Gimeno" <nos### [at] jazzfree com> wrote in message
> news:4140c9a6@news.povray.org...
> > Hi,
> > While I was throwing up an example for a newbie, I (serendipity) found
> this
> > interpretation of a familiar icon...
> >
> > What do you think? will Bill send me a million of bucks for the Windows
> 3000
> > logo? or a complaint?
> >
> > This image is ALL that I can render with my old K-6, avoiding radiosity,
> > focal blur and area lights, but I'll really LOVE to see any variation or
> > modification (any good variation) posted here using my humble code,
well,
> > the source is posted in povray.binaries.scene-files under Cube Stretched
> > subject,
> >
> > waiting your comments, money, modifications
> > B. Gimeno
> >
> >
> >
>
>
Post a reply to this message
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really interesting all them,
how do you deform the boxes? it's a matrix trick?
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Really nice! The best ones are IMHO the cell-shaded ones. Did you cell
shade them using a texture, slope map or is it some kind of geometry
trick (a la "painting" the edges with cylinders)?
The floor is also pretty impressive. Would you mind to share its texture?
Keep up the good work,
Florian
--
The best way to accelerate a Windows PC is by 9.81 m/s^2
[------------ http://www.torfbold.com - POV-Ray gallery ------------]
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> Really nice!
Thanks!
The "cell-shading" is done by uv-mapping a pigment to the bicubic patches.
The pattern i used is the first hand made pigment using functions i ever
made, so i'm sort of proud of it :-).
The texture for the floor is a simple bitmap from
http://www.fromthedirt.com/textures/textures.html (link found in thread
"More Wings3D learning... (140Kb)").
"Florian Brucker" <tor### [at] torfbold com> wrote in message
news:4141a26e$1@news.povray.org...
> Really nice! The best ones are IMHO the cell-shaded ones. Did you cell
> shade them using a texture, slope map or is it some kind of geometry
> trick (a la "painting" the edges with cylinders)?
> The floor is also pretty impressive. Would you mind to share its texture?
>
> Keep up the good work,
> Florian
> --
> The best way to accelerate a Windows PC is by 9.81 m/s^2
> [------------ http://www.torfbold.com - POV-Ray gallery ------------]
Post a reply to this message
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Hi,
> how do you deform the boxes? it's a matrix trick?
Simply by not deforming boxes, but using 6 bicubic patches for 1 "box". The
control points are the same when using spheres (like in the first image),
but you need 4 times more control points to make bicubic patches. The space
between the shapes is done by scaling the "boxes" before putting them in
their final place.
Greetings,
JWV
"B. Gimeno" <nos### [at] jazzfree com> wrote in message
news:41419ac2@news.povray.org...
> really interesting all them,
> how do you deform the boxes? it's a matrix trick?
>
>
Post a reply to this message
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In article <414162a5@news.povray.org>,
"Marc Jacquier" <nos### [at] wanadoo fr> wrote:
> You'd rather expect he only can send you a million of *bugs* instead ;-)
>
> Marc
Let's start a little troll here...
:D
NF
--
"Je ne deteste que les bourreaux" -- Albert Camus
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