POV-Ray : Newsgroups : povray.binaries.images : Cube Stretched : Re: Cube Stretched Server Time
10 Aug 2024 09:13:42 EDT (-0400)
  Re: Cube Stretched  
From: JWV
Date: 10 Sep 2004 07:38:23
Message: <4141922f$1@news.povray.org>
Hm, something went wrong there, it posted to early.

http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_2.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_3.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_4.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_5.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_6.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_7.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_8.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_9.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_10.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_10_.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_11.jpg
http://home.student.utwente.nl/j.w.a.vaandrager/deform_12.jpg

Those are all the links. They are a bit different from Gimeno's, but the
idea is the same.

Enjoy, and comments are welcome.

Greetings,

JWV



"JWV" <jwv|at|planet.nl> wrote in message news:41419153$1@news.povray.org...
> Hi,
>
> What a coincidence! some weeks ago i did nearly the same, and made quite a
> lot of modifications.
>
> most of them can be seen here:
>
> http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
> http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
> http://home.student.utwente.nl/j.w.a.vaandrager/deform_1.jpg
>
> "B. Gimeno" <nos### [at] jazzfreecom> wrote in message
> news:4140c9a6@news.povray.org...
> > Hi,
> > While I was throwing up an example for a newbie, I (serendipity) found
> this
> > interpretation of a familiar icon...
> >
> > What do you think? will Bill send me a million of bucks for the Windows
> 3000
> > logo? or a complaint?
> >
> > This image is ALL that I can render with my old K-6, avoiding radiosity,
> > focal blur and area lights, but I'll really LOVE to see any variation or
> > modification (any good variation) posted here using my humble code,
well,
> > the source is posted in povray.binaries.scene-files under Cube Stretched
> > subject,
> >
> > waiting your comments, money, modifications
> > B. Gimeno
> >
> >
> >
>
>


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