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On Tue, 14 Sep 2004 21:27:26 +0200, "Manuel Kasten" <kas### [at] gmxde>
wrote:
>Hi!
>
>The moment I saw this, I knew that I must try to code that myself. So I did. Here is
one of my images. More at
>http://home.arcor.de/mad_onion/life/
>
>
Woa. Offshore drilling rig meets Lego :D
Neat!
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--------------( oo )--------------
Hi SS,
I was working with CA's longtime ago on POVray. I had the same problems that
you mention. I started to do CA's simulation in 3D and I tried to render
500x500x500 with a text file to remember the array. This strategy was
uncomputable (very too long). Then, I used java directly to produce a
parsable file with the strict minimum for povray. The simulation is done in
Java (fast) and it could be exported to POVray.
Here's some examples;
http://ingallian.design.uqam.ca/goo/VDO/gPov00.avi
http://ingallian.design.uqam.ca/goo/VDO/aC3D-Stack.mpg
http://ingallian.design.uqam.ca/goo/VDO/aC-XVID.avi
--------------( oo )--------------
guillaumeLaBelle [alias goo?] - Architecture CAAO Website[VIF]-514.524.3010
http://ingallian.design.uqam.ca/goo/indexB.htm
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> Hi SS,
>
> I was working with CA's longtime ago on POVray. I had the same problems
> that you mention. I started to do CA's simulation in 3D and I tried to
> render 500x500x500 with a text file to remember the array. This strategy
> was uncomputable (very too long). Then, I used java directly to produce a
> parsable file with the strict minimum for povray. The simulation is done
> in Java (fast) and it could be exported to POVray.
>
> Here's some examples;
>
> http://ingallian.design.uqam.ca/goo/VDO/gPov00.avi
> http://ingallian.design.uqam.ca/goo/VDO/aC3D-Stack.mpg
> http://ingallian.design.uqam.ca/goo/VDO/aC-XVID.avi
Nice, I just thought I should try to create an include file with an
external program, to see the improvement in parsing time. I modified a bit
the program I made some time ago in D for standard 2D cell automata...
parsing a 50x50x100 world in POVRay took 35s while writing a 500x500x100
include file (289MB !) with my program took 11s (0.037s for a 50x50x10
world and 43s for 500x500x500) :D
But still, it was not as fun as doing everything in POV ;)
And... well SS reminds me of not so funny things, maybe I shouldn't
capitalise the second S...
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--------------( oo )--------------
Thousand of excuses, SeeSchloss
Sometimes shortkuts (SK) produces undesirable effects. Sorry for the SS, it
was naive, and when I see those two letters together, I don't think to the
SS.
> But still, it was not as fun as doing everything in POV ;)
Some time ago I was more active on PovRAY, but maybe less today. I find
others programming languages more complete and effective. Everything that is
geometry related (Vector override operators - Rotations - Matrix
transformation) miss me a lot. Then, why did you switched to Exclusivly
PovRAY?
Regards,
--------------( oo )--------------
guillaumeLaBelle [alias goo?] -
Architecture CAAO Website[VIF]
"SeeSchloss" <adr### [at] seeschlossorg> wrote in message
news:pan### [at] seeschlossorg...
>
> > Hi SS,
> >
> > I was working with CA's longtime ago on POVray. I had the same problems
> > that you mention. I started to do CA's simulation in 3D and I tried to
> > render 500x500x500 with a text file to remember the array. This
strategy
> > was uncomputable (very too long). Then, I used java directly to produce
a
> > parsable file with the strict minimum for povray. The simulation is done
> > in Java (fast) and it could be exported to POVray.
> >
> > Here's some examples;
> >
> > http://ingallian.design.uqam.ca/goo/VDO/gPov00.avi
> > http://ingallian.design.uqam.ca/goo/VDO/aC3D-Stack.mpg
> > http://ingallian.design.uqam.ca/goo/VDO/aC-XVID.avi
>
> Nice, I just thought I should try to create an include file with an
> external program, to see the improvement in parsing time. I modified a bit
> the program I made some time ago in D for standard 2D cell automata...
> parsing a 50x50x100 world in POVRay took 35s while writing a 500x500x100
> include file (289MB !) with my program took 11s (0.037s for a 50x50x10
> world and 43s for 500x500x500) :D
>
> But still, it was not as fun as doing everything in POV ;)
>
> And... well SS reminds me of not so funny things, maybe I shouldn't
> capitalise the second S...
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