POV-Ray : Newsgroups : povray.binaries.images : Life Server Time
10 Aug 2024 15:20:54 EDT (-0400)
  Life (Message 21 to 24 of 24)  
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From: povray
Subject: Re: Life
Date: 16 Sep 2004 23:08:24
Message: <dqkkk0p3iuvuemd3qauqtqq2et940esebm@4ax.com>
On Tue, 14 Sep 2004 21:27:26 +0200, "Manuel Kasten" <kas### [at] gmxde>
wrote:

>Hi!
>
>The moment I saw this, I knew that I must try to code that myself. So I did. Here is
one of my images. More at
>http://home.arcor.de/mad_onion/life/
>
>

Woa.  Offshore drilling rig meets Lego  :D
Neat!


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From:
Subject: --( JAVA LIFE and 3D )--(0)
Date: 17 Sep 2004 10:38:22
Message: <414af6de@news.povray.org>
--------------( oo )--------------

Hi SS,

I was working with CA's longtime ago on POVray. I had the same problems that
you mention. I started to do CA's simulation in 3D and I tried to render
500x500x500 with a text file to remember the array.  This strategy was
uncomputable (very too long). Then, I used java directly to produce a
parsable file with the strict minimum for povray. The simulation is done in
Java (fast) and it could be exported to POVray.

Here's some examples;

http://ingallian.design.uqam.ca/goo/VDO/gPov00.avi
http://ingallian.design.uqam.ca/goo/VDO/aC3D-Stack.mpg
http://ingallian.design.uqam.ca/goo/VDO/aC-XVID.avi

--------------( oo )--------------
guillaumeLaBelle [alias goo?] - Architecture CAAO Website[VIF]-514.524.3010
http://ingallian.design.uqam.ca/goo/indexB.htm


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Attachments:
Download 'aC153.jpg' (164 KB) Download 'aC037.jpg' (213 KB)

Preview of image 'aC153.jpg'
aC153.jpg

Preview of image 'aC037.jpg'
aC037.jpg


 

From: SeeSchloss
Subject: Re: --( JAVA LIFE and 3D )--(0)
Date: 18 Sep 2004 18:03:13
Message: <pan.2004.09.18.22.03.18.268971@seeschloss.org>


> Hi SS,
> 
> I was working with CA's longtime ago on POVray. I had the same problems
> that you mention. I started to do CA's simulation in 3D and I tried to
> render 500x500x500 with a text file to remember the array.  This strategy
> was uncomputable (very too long). Then, I used java directly to produce a
> parsable file with the strict minimum for povray. The simulation is done
> in Java (fast) and it could be exported to POVray.
> 
> Here's some examples;
> 
> http://ingallian.design.uqam.ca/goo/VDO/gPov00.avi
> http://ingallian.design.uqam.ca/goo/VDO/aC3D-Stack.mpg
> http://ingallian.design.uqam.ca/goo/VDO/aC-XVID.avi

Nice, I just thought I should try to create an include file with an
external program, to see the improvement in parsing time. I modified a bit
the program I made some time ago in D for standard 2D cell automata...
parsing a 50x50x100 world in POVRay took 35s while writing a 500x500x100
include file (289MB !) with my program took 11s (0.037s for a 50x50x10
world and 43s for 500x500x500) :D

But still, it was not as fun as doing everything in POV ;)

And... well SS reminds me of not so funny things, maybe I shouldn't
capitalise the second S...


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From:
Subject: Re: --( JAVA LIFE and 3D )--(0)
Date: 1 Oct 2004 09:30:47
Message: <415d5c07$1@news.povray.org>
--------------( oo )--------------

Thousand of excuses, SeeSchloss

Sometimes shortkuts (SK) produces undesirable effects. Sorry for the SS, it
was naive, and when I see those two letters together, I don't think to the
SS.

> But still, it was not as fun as doing everything in POV ;)

Some time ago I was more active on PovRAY, but maybe less today. I find
others programming languages more complete and effective. Everything that is
geometry related  (Vector override operators - Rotations - Matrix
transformation) miss me a lot. Then, why did you switched to Exclusivly
PovRAY?

Regards,

--------------( oo )--------------
guillaumeLaBelle [alias goo?] -
Architecture CAAO Website[VIF]



"SeeSchloss" <adr### [at] seeschlossorg> wrote in message
news:pan### [at] seeschlossorg...


>
> > Hi SS,
> >
> > I was working with CA's longtime ago on POVray. I had the same problems
> > that you mention. I started to do CA's simulation in 3D and I tried to
> > render 500x500x500 with a text file to remember the array.  This
strategy
> > was uncomputable (very too long). Then, I used java directly to produce
a
> > parsable file with the strict minimum for povray. The simulation is done
> > in Java (fast) and it could be exported to POVray.
> >
> > Here's some examples;
> >
> > http://ingallian.design.uqam.ca/goo/VDO/gPov00.avi
> > http://ingallian.design.uqam.ca/goo/VDO/aC3D-Stack.mpg
> > http://ingallian.design.uqam.ca/goo/VDO/aC-XVID.avi
>
> Nice, I just thought I should try to create an include file with an
> external program, to see the improvement in parsing time. I modified a bit
> the program I made some time ago in D for standard 2D cell automata...
> parsing a 50x50x100 world in POVRay took 35s while writing a 500x500x100
> include file (289MB !) with my program took 11s (0.037s for a 50x50x10
> world and 43s for 500x500x500) :D
>
> But still, it was not as fun as doing everything in POV ;)
>
> And... well SS reminds me of not so funny things, maybe I shouldn't
> capitalise the second S...


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