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10 Aug 2024 15:24:17 EDT (-0400)
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From: Darren New
Subject: Re: Worn wood block (119kb jpeg)
Date: 21 Aug 2004 14:17:23
Message: <412791b3$1@news.povray.org>
Awesome. :-)


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From: Samuel Benge
Subject: Re: Worn wood block (119kb jpeg)
Date: 21 Aug 2004 16:35:56
Message: <4127B209.4020105@hotmail.com>
Skip Talbot wrote:

> Brilliant! 


Thanks!

> After consulting the docs and rereading your post a few times...
> I think I can grasp the concepts here.  Please do elaborate for us or post
> the source. 


I think a source posting is in order here.... I need to make a simpler 
example that will work as a spring board for ideas.

> The object pigment is being distorted and blurred and then
> applied to the original shape to produce the affect right? 


The object pattern is blurred by averaging it with a pigment_map. Each 
copy of the pigment is translated randomly. No distortion is performed, 
but can be if needed. The resulting 3d texture can then be placed inside 
a pigment_pattern{} block whenever I need it (typically pigment, normal 
and texture staments).

 > Its not the height_field input itself being blurred and translated.

Nope.

> This should work on
> meshes too, as long as they are solid/closed, right?
> 
> Skip


It works with *any* object you can declare.

-Sam


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From: Samuel Benge
Subject: Re: Worn wood block (119kb jpeg)
Date: 21 Aug 2004 16:36:59
Message: <4127B24A.2010903@hotmail.com>
Slime wrote:

> That's really awesome.


Thank you.

> I'm not sure I understand the proximity pattern bit.
> Did you take an object pattern and then distort it with noise, and then use
> a texture map based on that?
> 

Sort of.... see my reply to Skip.

-Sam


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From: Samuel Benge
Subject: Re: Worn wood block (119kb jpeg)
Date: 21 Aug 2004 16:38:01
Message: <4127B287.5050400@hotmail.com>
Hugo Asm wrote:

>>Hello everyone! Thought I might as well post this one....
>>
> 
> Yes, please post these.  :-)   My only suggestion on how to beautify this
> image, would be to increase the camera "angle" because it almost looks
> orthographic...
> 

I realized this... Sometimes the numbers can be a little touchy :)

-Sam


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From: Samuel Benge
Subject: Re: Worn wood block (119kb jpeg)
Date: 21 Aug 2004 16:38:23
Message: <4127B29E.6060706@hotmail.com>
George Pantazopoulos wrote:

> Samuel Benge wrote:
<snip>>>
> 
> Wow! This is awesome :)


Thanks ;)

-Sam


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From: Samuel Benge
Subject: Re: Worn wood block (119kb jpeg)
Date: 21 Aug 2004 16:38:33
Message: <4127B2A7.7080100@hotmail.com>
Darren New wrote:

> Awesome. :-)

:)


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From: Fernando G  del Cueto
Subject: Re: Worn wood block (119kb jpeg)
Date: 21 Aug 2004 22:16:19
Message: <412801f3$1@news.povray.org>
Very interesting! Even the ground looks nice :)

Congrats,

Fernando


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From: Samuel Benge
Subject: Re: Worn wood block (119kb jpeg)
Date: 21 Aug 2004 23:57:24
Message: <41281982.9080806@hotmail.com>
Fernando G. del Cueto wrote:

> Very interesting! Even the ground looks nice :)
> 
> Congrats,
> 
> Fernando

Thanks Fernando! The ground simply has a granite pigment and normal with 
a few modifiers added.

-Sam


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From: Jim Charter
Subject: Re: Worn wood block (119kb jpeg)
Date: 22 Aug 2004 11:39:06
Message: <4128be1a$1@news.povray.org>
Samuel Benge wrote:

> Hello everyone! Thought I might as well post this one....
> 
> It's a wooden block made from six intersecting height_fields. The 
> texture  uses a proximity pattern derived from an averaged, randomly 
> translated object pigment of the same wood block. The proximity pattern 
> is like a blurred version of the object in 3d space; it can be used to 
> make physical edges appear chipped and scuffed through texture_mapping.
> 
> Questions and comments are always welcome~
> 
> -Sam
> 
> ------------------------------------------------------------------------
> 
Gawd I just got throught clapping my hands for Slime.  My arms are 
getting tired.  That is an impressive effect and not the first time 
you've taken and unexpected approach.  I have been trying to get similar 
effects myself on my carving models.


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From: Samuel Benge
Subject: Re: Worn wood block (119kb jpeg)
Date: 22 Aug 2004 12:26:23
Message: <4128C90B.1020406@hotmail.com>
Jim Charter wrote:

> Gawd I just got throught clapping my hands for Slime.  My arms are 
> getting tired.  That is an impressive effect and not the first time 
> you've taken and unexpected approach.  I have been trying to get similar 
> effects myself on my carving models.

Thanks... I've got more coming. I might release some code today. I found 
a very unfortunate feature while testing this code last night: the more 
objects the feature uses, the slower everything becomes. I didn't expect 
it to get as slow as it does... I guess using Round_Box_Union from 
shapes.inc is out of the question for now....

-Sam


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