POV-Ray : Newsgroups : povray.binaries.images : [WIP] Desert, new sphere - attached files (1/1) Server Time
10 Aug 2024 13:20:27 EDT (-0400)
  [WIP] Desert, new sphere - attached files (1/1) (Message 1 to 3 of 3)  
From:
Subject: [WIP] Desert, new sphere - attached files (1/1)
Date: 19 Aug 2004 08:24:12
Message: <noe.falzonPASDEPUB-68670E.14234219082004@news.povray.org>
Here is the sphere : an isosurface as adviced (I had a little maths 
headache, but it's ok ;) ), and with a brand new texture. I really like 
it in close up view, but it doesn't appear much on the final view (by 
the way, I changed the format a bit, to make the sphere a bit bigger. I 
don't know if it was a good idea. I'll see if I can keep the format and 
increase the size without exceeding the 250 kB, with a decent 
compression.

Or, I'll think about a view between these two, because I *really* like 
my material on the isosurface ;)

Thanks for the ideas,

-- 
"Je ne deteste que les bourreaux" -- Albert Camus



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Attachments:
Download 'Desert10f.jpg' (79 KB) Download 'Desert9f.jpg' (137 KB)

Preview of image 'Desert10f.jpg'
Desert10f.jpg

Preview of image 'Desert9f.jpg'
Desert9f.jpg


 

From: oskar bertrand
Subject: Re: [WIP] Desert, new sphere - attached files (1/1)
Date: 19 Aug 2004 15:10:39
Message: <4124fb2f@news.povray.org>

> Here is the sphere : an isosurface as adviced (I had a little maths 
> headache, but it's ok ;)


Math is a constant headache for me, that's why I gravitate towards meshes.


Oskar


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Attachments:
Download 'nomath.jpg' (176 KB)

Preview of image 'nomath.jpg'
nomath.jpg


 

From: Oleguer Vilella
Subject: Re: [WIP] Desert, new sphere - attached files (1/1)
Date: 19 Aug 2004 16:20:34
Message: <41250b92@news.povray.org>
I like maths, but in some moments are a headache, I'm agree with you. :)

Best regards,
Oleguer
http://www.infonegocio.com/oleguervm



news:4124fb2f@news.povray.org...

> > Here is the sphere : an isosurface as adviced (I had a little maths
> > headache, but it's ok ;)
>
>
> Math is a constant headache for me, that's why I gravitate towards meshes.
>
>
> Oskar
>


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