POV-Ray : Newsgroups : povray.binaries.images : More Wings3D learning... (140Kb) Server Time
10 Aug 2024 17:31:03 EDT (-0400)
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From: Jaime Vives Piqueres
Subject: Re: More Wings3D learning... (140Kb)
Date: 13 Aug 2004 06:34:56
Message: <411c9950$1@news.povray.org>
Hughes, B. wrote:
> The plants add to it very well, but I wonder if it might make more sense to
> have them grow better nearer the archways and less toward the interior?

   Yes, I later noticed it... and it was not intentional, just the 
random seed used for the placement.

> Except it looks like daylight, or skylight, might be inward of there too
> judging by the shadowy parts in front of the inside pillars. Unless that's
> due to a unseen wall reflecting light back outward.

   Yes, there are some elements at the right, out of camera. But it's 
also due to the stronger bounce of direct sun, on the floor at the left 
side.

> The texturing is realistic. Just that some pillars don't seem correct
> because of the mortar lines disappearing, even in the blurry foreground I
> thought it might show more of the darkened lines. Perhaps something to do
> with either texturing, radiosity, normals, focal blur... or all combined?

   No, it's just that I badly modeled one of the sides of the column on 
Wings3D, and since there are many copies randomly rotated, some times it 
appears this effect. I must have used too little depth on the mortar 
extrusion...

> Trying it as wallpaper here, it looks great even though stretched to
> 1600X1200.

   Thanks! I will do the final version bigger... :)

--
Jaime


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From: Christoph Hormann
Subject: Re: More Wings3D learning... (140Kb)
Date: 13 Aug 2004 06:50:01
Message: <cfi6c9$brm$1@chho.imagico.de>
Jaime Vives Piqueres wrote:
> 
>   Also, I assigned different materials to the fictitious blocks/tiles, 
> so the texturing is not continuous from tile to tile. In total, the set 
> of column+arch uses 12 different textures, 4 for each direction. The 
> mesh is contained on a macro to obtain a different texturing on each copy.

Ah, so the brick structure is not actually painted in the image map but 
results from different textures assigned to the different parts of the 
column?

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______


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From: Jaime Vives Piqueres
Subject: Re: More Wings3D learning... (140Kb)
Date: 13 Aug 2004 07:02:40
Message: <411c9fd0@news.povray.org>
Christoph Hormann wrote:
> Ah, so the brick structure is not actually painted in the image map but 
> results from different textures assigned to the different parts of the 
> column?

   Yes, see the attached Wings3D screenshot. It's a bit tedious, but not 
more than doing it with CSG.

--
Jaime


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Attachments:
Download 'wings-column.jpg' (15 KB)

Preview of image 'wings-column.jpg'
wings-column.jpg


 

From: Christoph Hormann
Subject: Re: More Wings3D learning... (140Kb)
Date: 13 Aug 2004 08:15:07
Message: <cfib84$cmr$1@chho.imagico.de>
Jaime Vives Piqueres wrote:
> 
>> Ah, so the brick structure is not actually painted in the image map 
>> but results from different textures assigned to the different parts of 
>> the column?
> 
> 
>   Yes, see the attached Wings3D screenshot. It's a bit tedious, but not 
> more than doing it with CSG.

And surely faster to render...

I just did some tries with the UV-Mapping feature of Wings and it seems 
to work relatively well - you can probably get similar results this way 
without subdividing your models like you did but you will have to paint 
a high resolution map of course.  The bad thing (and a general problem 
about Wings) is that it gets really slow once you deal with models of 
more than a few hundred faces.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______


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From: Rafal 'Raf256' Maj
Subject: Re: More Wings3D learning... (140Kb)
Date: 13 Aug 2004 09:16:25
Message: <Xns95449BD19916Braf256com@203.29.75.35>
jai### [at] ignoranciaorg news:411c8361@news.povray.org

> inspired on a trueSpace render done by Craftwerk Graphics, found on the 
> galleries at lightworkdesign.com (I can only find two renders from this 

Oh, oh, I worked there [for a moment] :) (couldn't resist, sorry ;)

Greate image, very photorealistic indeed 

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Fernando G  del Cueto
Subject: Re: More Wings3D learning... (140Kb)
Date: 13 Aug 2004 10:52:51
Message: <411cd5c3@news.povray.org>
Beautiful and very realistic. Congratulations!

Are you going to post the code in your website?

Good job!

Fernando

Jaime Vives Piqueres wrote:
>   ...this time for simple architectural elements. The composition is 
> inspired on a trueSpace render done by Craftwerk Graphics, found on the 
> galleries at lightworkdesign.com (I can only find two renders from this 
> artist, both really impressive). My skills at photographic texturing are 
> not that good, but Skylight and POV-Ray radiosity helped getting it more 
> photorealistic.
> 
>   Regards..
> 
> -- 
> Jaime


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From: D-fence
Subject: Re: More Wings3D learning... (140Kb)
Date: 13 Aug 2004 13:50:39
Message: <411cff6f@news.povray.org>
Jaime Vives Piqueres wrote:

>    ...this time for simple architectural elements. The composition is
> inspired on a trueSpace render done by Craftwerk Graphics, found on the
> galleries at lightworkdesign.com (I can only find two renders from this
> artist, both really impressive). My skills at photographic texturing are
> not that good, but Skylight and POV-Ray radiosity helped getting it more
> photorealistic.
> 
>    Regards..
> 
> --
> Jaime

I think that your picture is better than the one from Craftwerk Graphics !

Christophe


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From: Stefan Viljoen
Subject: Re: More Wings3D learning... (140Kb)
Date: 13 Aug 2004 15:36:56
Message: <411d1857@news.povray.org>
Jaime Vives Piqueres wrote:

>    ...this time for simple architectural elements. The composition is
> inspired on a trueSpace render done by Craftwerk Graphics, found on the
> galleries at lightworkdesign.com (I can only find two renders from this
> artist, both really impressive). My skills at photographic texturing are
> not that good, but Skylight and POV-Ray radiosity helped getting it more
> photorealistic.
> 
>    Regards..
> 
> --
> Jaime

Mwaaa... (drool dripping from mouth)

-- 
Stefan Viljoen
Software Support Technician
Polar Design Solutions


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From: Andrew C on Mozilla
Subject: Re: More Wings3D learning... (140Kb)
Date: 13 Aug 2004 16:01:03
Message: <411d1dff@news.povray.org>
Seriously... you're telling me that's NOT a photograph?!?!!!!?!! :-0


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From: Ben Lauritzen
Subject: Re: More Wings3D learning... (140Kb)
Date: 13 Aug 2004 17:24:56
Message: <411d31a8$1@news.povray.org>
"D-fence" <d-f### [at] nospamorg> wrote in message
news:411cff6f@news.povray.org...
> Jaime Vives Piqueres wrote:
>
> >    ...this time for simple architectural elements. The composition is
> > inspired on a trueSpace render done by Craftwerk Graphics, found on the
> > galleries at lightworkdesign.com (I can only find two renders from this
> > artist, both really impressive). My skills at photographic texturing are
> > not that good, but Skylight and POV-Ray radiosity helped getting it more
> > photorealistic.
> >
> >    Regards..
> >
> > --
> > Jaime
>
> I think that your picture is better than the one from Craftwerk Graphics !
>
> Christophe

I agree.  Very nice indeed.


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