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Hi Shay,
How are you doing? Improving your programming skills?
Well, the bottom ... I haven't noticed any particular problem there. Maybe
something about the shadows, or do you think it reveals the ground is a
simple plane, or ... it lacks subsurface scattering, or ... bad modelling?
:-)
Regards,
Hugo
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Not 100% sure but that's because I don't know Wings3d that well yet.
Thanks!
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hua### [at] post3 tele dk news:40e48197@news.povray.org
> Sure. Maybe this can help you?
> This is the unsmoothed, raw version.
What tools You used to smooth it? There was some nice SDL(afair) algorithm
for smoothing boxes, there was an example showing a taddy-bear moddeled
from boxes smoothed togeather with gave realy good effect... anyone
remember/ try that?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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> What tools You used to smooth it?
Wings3d.
> There was some nice SDL(afair) algorithm for smoothing boxes
That's right but I haven't tried. The SDL solution are bound to be a lot
slower, and I don't think it saves any memory; only diskspace, but that
doesn't matter... There is also a patched version of POV-Ray with internal
smoothing (subdividing) that has just been released. It's called Pov-Sub. It
would be cool if this worked during rendering instead of during parsing (so
far it doesn't) and perhaps it could feature surface-displacement during
rendering. That would be cool, assuming it's not a slow-runner. So far,
Pov-Sub lacks the MegaPOV features so I have little use for it.
Regards,
Hugo
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Hugo Asm wrote:
> Hi Shay,
> How are you doing? Improving your programming skills?
Workin' on it.
>
> Well, the bottom ... I haven't noticed any particular problem there. Maybe
> something about the shadows, or do you think it reveals the ground is a
> simple plane, or ... it lacks subsurface scattering, or ... bad modelling?
> :-)
>
The bottom just looks a lot like a perfect torus. Probably just a
prejudice I have built up from seeing too many simple CSG bottles with a
similar-looking bast to your complex mesh bottle... or maybe I've just
seen too much Wedgwood (I know you weren't going for Wedgwood, but there
is a bit of similarity in the finish), which tends to have squarish
curves like those on the top of your model.
-Shay
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