POV-Ray : Newsgroups : povray.binaries.images : Parfum Flacon WIP Server Time
11 Aug 2024 01:26:32 EDT (-0400)
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From: Hugo Asm
Subject: Re: Parfum Flacon WIP
Date: 1 Jul 2004 17:35:34
Message: <40e483a6$1@news.povray.org>
Hi Shay,

How are you doing? Improving your programming skills?

Well, the bottom ... I haven't noticed any particular problem there. Maybe
something about the shadows, or do you think it reveals the ground is a
simple plane, or ... it lacks subsurface scattering, or ... bad modelling?
:-)

Regards,
Hugo


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From: Apache
Subject: Re: Parfum Flacon WIP
Date: 1 Jul 2004 18:41:32
Message: <40e4931c$1@news.povray.org>
Not 100% sure but that's because I don't know Wings3d that well yet.

Thanks!


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From: Rafal 'Raf256' Maj
Subject: Re: Parfum Flacon WIP
Date: 1 Jul 2004 20:49:07
Message: <Xns951A1C32BE468raf256com@203.29.75.35>
hua### [at] post3teledk news:40e48197@news.povray.org

> Sure. Maybe this can help you?
> This is the unsmoothed, raw version.

What tools You used to smooth it? There was some nice SDL(afair) algorithm 
for smoothing boxes, there was an example showing a taddy-bear moddeled 
from boxes smoothed togeather with gave realy good effect... anyone 
remember/ try that? 

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Hugo Asm
Subject: Re: Parfum Flacon WIP
Date: 2 Jul 2004 06:20:32
Message: <40e536f0$1@news.povray.org>
> What tools You used to smooth it?

Wings3d.

> There was some nice SDL(afair) algorithm for smoothing boxes

That's right but I haven't tried. The SDL solution are bound to be a lot
slower, and I don't think it saves any memory; only diskspace, but that
doesn't matter... There is also a patched version of POV-Ray with internal
smoothing (subdividing) that has just been released. It's called Pov-Sub. It
would be cool if this worked during rendering instead of during parsing (so
far it doesn't) and perhaps it could feature surface-displacement during
rendering. That would be cool, assuming it's not a slow-runner. So far,
Pov-Sub lacks the MegaPOV features so I have little use for it.

Regards,
Hugo


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From: Shay
Subject: Re: Parfum Flacon WIP
Date: 2 Jul 2004 09:58:40
Message: <40e56a10$1@news.povray.org>
Hugo Asm wrote:
> Hi Shay,

> How are you doing? Improving your programming skills?

Workin' on it.

> 
> Well, the bottom ... I haven't noticed any particular problem there. Maybe
> something about the shadows, or do you think it reveals the ground is a
> simple plane, or ... it lacks subsurface scattering, or ... bad modelling?
> :-)
> 

The bottom just looks a lot like a perfect torus. Probably just a 
prejudice I have built up from seeing too many simple CSG bottles with a 
similar-looking bast to your complex mesh bottle... or maybe I've just 
seen too much Wedgwood (I know you weren't going for Wedgwood, but there 
is a bit of similarity in the finish), which tends to have squarish 
curves like those on the top of your model.

  -Shay


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