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> What tools You used to smooth it?
Wings3d.
> There was some nice SDL(afair) algorithm for smoothing boxes
That's right but I haven't tried. The SDL solution are bound to be a lot
slower, and I don't think it saves any memory; only diskspace, but that
doesn't matter... There is also a patched version of POV-Ray with internal
smoothing (subdividing) that has just been released. It's called Pov-Sub. It
would be cool if this worked during rendering instead of during parsing (so
far it doesn't) and perhaps it could feature surface-displacement during
rendering. That would be cool, assuming it's not a slow-runner. So far,
Pov-Sub lacks the MegaPOV features so I have little use for it.
Regards,
Hugo
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