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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:40df4695@news.povray.org...
Self portrait?? ;)
Excellent start Jaime!
~Steve~
> Jaime
>
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St. wrote:
> Self portrait?? ;)
No, except for the bald head and blue eyes. :)
Actually, I did not use a mirror, nor any photo or pic as reference,
so it must be my unconscious idea of a head. In fact, I think he
resembles someone, but I can't say for sure.
> Excellent start Jaime!
Thanks, I'm also surprised...
--
Jaime
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Hi,
Nice to see you've jumped on the Wings3D bandowagon. I'm there, too.
This head is scary... :-) I'm trying to model one, too. But it's going to
take some time until I'm satisfied. I found a great tutorial on
http://www.secondreality.ch/
Regards,
Hugo
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"Hugo Asm" <hua### [at] post3 tele dk> wrote in message
news:40e00d5f$1@news.povray.org...
> Hi,
>
> Nice to see you've jumped on the Wings3D bandowagon. I'm there, too.
>
> This head is scary... :-) I'm trying to model one, too. But it's going to
> take some time until I'm satisfied. I found a great tutorial on
> http://www.secondreality.ch/
>
> Regards,
> Hugo
>
>
me too! modelling plantlife as practice. i agree, the head is kind of
creepy. I think because it looks alive and alert, but is sitting on a table
stop. nice modelling, Jaime.
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Hugo Asm wrote:
> Nice to see you've jumped on the Wings3D bandowagon. I'm there, too.
I think this is going to be a "revolution" for my scenes. I plan to
use it for all these objects that I usually discard due to the work they
would involve with CSG or isosurfaces.
> This head is scary... :-) I'm trying to model one, too. But it's going to
> take some time until I'm satisfied. I found a great tutorial on
> http://www.secondreality.ch/
Well, I think Ross has it right: it's the combination of the forced
expresion (casual) and the fact that he is looking at the camera (intended).
I just discoverd the tutorial at secondreality, and it's very
diferent to my aproach, more complex. I will try it for the next head...
--
Jaime
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> In fact, I think he
> resembles someone, but I can't say for sure.
I was just watching "the Maltese Falcon", and if you give him some hair he'd
look a lot like Peter Lorre.
Looks great!
RG
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Jaime Vives Piqueres wrote:
>
> I just discoverd the tutorial at secondreality, and it's very diferent
> to my aproach, more complex. I will try it for the next head...
>
Really! Now I am wondering which tut you did use. The Wiro tut was the
one I depended on; I virtually memorized the thing. It was behind all
the African Masks, and early textured busts. Though the earliest try,
the portrait of Carson McCuller came before all that. I actually based
that one on a rather dense sphere. Very bad idea.
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Jim Charter wrote:
> Really! Now I am wondering which tut you did use.
Hmmm... none! I just had a look at some of them without carefully
reading the step-by-step instructions... then I started from a smoothed
cube, using different techniques by trial & error. I do almost all the
work on that first step, getting a low-poly head with very exaggerated
characteristics. Then I smooth it and retouch some details here and
there, smoothing again for the final exported mesh.
> the portrait of Carson McCuller came before all that. I actually based
> that one on a rather dense sphere. Very bad idea.
I started at first from a sphere too, but soon I noticed it was not
working. This is when I looked at some tutorials to see what shape I
should start with.
--
Jaime
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St. wrote:
> ~Steve~
>
Hey, stranger!
-Shay
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"Shay" <sah### [at] simcoparts com> wrote in message
news:40e177ca$1@news.povray.org...
> St. wrote:
>
> > ~Steve~
> >
>
> Hey, stranger!
Who, moi? ;)
~Steve~
>
> -Shay
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