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Gary Blessing wrote:
> color rgbft <0.27255,0,0, 0.8, 0.4>}
> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
>
> there's no yellow in it......
>
> G.
>
>
> "Jim Charter" <jrc### [at] msn com> wrote in message
> news:40c5f217$1@news.povray.org...
>
>>Gary Blessing wrote:
>>
>>
>>>does anybody have a good blood texture?
>>>
>>>mine doesn't look that good.
>>>
>>>Thx.
>>>
>>>--
>>>Gary Blessing
>>>Have Laptop, Will Travel.
>>>
>>>
>>>
>>
>>Too much yellow in the colour to start. And it looks too textured and
>>opague, thought the yellow might have a lot to do with that.
>
>
>
Sorry I think of the green component as adding Yellow to red. Reduce
the green component on other words. It needs to be a cooler cleaner red
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How about a darker red? Try using some media, maybe an absorption or a
scattering with added absorption, with a completely transparent pigment and
a finish with some specular highlight and variable reflection. That should
give a much more realistic result then simply having the surface colored red
(especially if volume is going to vary). Remember that blood is pretty
dense in its red coloring so the media colors should be multiplied fairly
high. It doesn't take much blood before the color drops to almost black,
wheras only thin smears produce that bright red.
Skip
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Gary Blessing wrote:
> does anybody have a good blood texture?
>
> mine doesn't look that good.
Maybe a bit more specular and/or less roughness. It looks like solid red
candle wax or plastic at the moment. It needs to be shinier imo.
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Gary Blessing wrote:
> color rgbft <0.27255,0,0, 0.8, 0.4>}
> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
>
> there's no yellow in it......
>
> G.
>
>
> "Jim Charter" <jrc### [at] msn com> wrote in message
> news:40c5f217$1@news.povray.org...
>
>>Gary Blessing wrote:
>>
>>
>>>does anybody have a good blood texture?
>>>
>>>mine doesn't look that good.
>>>
>>>Thx.
>>>
>>>--
>>>Gary Blessing
>>>Have Laptop, Will Travel.
>>>
>>>
>>>
>>
>>Too much yellow in the colour to start. And it looks too textured and
>>opague, thought the yellow might have a lot to do with that.
>
>
>
as a total aside, what makes mozilla news highlight a message in orange
the cat attacked the keyboard and gravity assisted en route to the floor
stephen
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Gary Blessing nous apporta ses lumieres ainsi en ce 08/06/2004 13:36... :
>color rgbft <0.27255,0,0, 0.8, 0.4>}
> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
>
>there's no yellow in it......
>
>G.
>
>
>"Jim Charter" <jrc### [at] msn com> wrote in message
>news:40c5f217$1@news.povray.org...
>
>
>>Gary Blessing wrote:
>>
>>
>>
>>>does anybody have a good blood texture?
>>>
>>>mine doesn't look that good.
>>>
>>>Thx.
>>>
>>>--
>>>Gary Blessing
>>>Have Laptop, Will Travel.
>>>
>>>
>>>
>>>
>>>
>>Too much yellow in the colour to start. And it looks too textured and
>>opague, thought the yellow might have a lot to do with that.
>>
>>
>
>
>
>
Maybe to much transmit. What if you set transmit to zero? and lower
filter a bit? Also, adding media atenuation and some scattering may
help. As it is now, the transmit plus filter adds up to 1.2, the net
result is an intensification of any ray passing thrue it. Normaly, you
want to keep filter + transmit < 1.
Alain
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stephen parkinson wrote:
> Gary Blessing wrote:
>
>> color rgbft <0.27255,0,0, 0.8, 0.4>}
>> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
>>
>> there's no yellow in it......
>>
>> G.
>>
>>
>> "Jim Charter" <jrc### [at] msn com> wrote in message
>> news:40c5f217$1@news.povray.org...
>>
>>> Gary Blessing wrote:
>>>
>>>
>>>> does anybody have a good blood texture?
>>>>
>>>> mine doesn't look that good.
>>>>
>>>> Thx.
>>>>
>>>> --
>>>> Gary Blessing
>>>> Have Laptop, Will Travel.
>>>>
>>>>
>>>>
>>>
>>> Too much yellow in the colour to start. And it looks too textured and
>>> opague, thought the yellow might have a lot to do with that.
>>
>>
>>
>>
> as a total aside, what makes mozilla news highlight a message in orange
> the cat attacked the keyboard and gravity assisted en route to the floor
>
> stephen
this event managed to label it as work for some reason
i'll strangle that moggy
in about 10*10^6 yrs
stephen
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Program ended abnormally on 08/06/2004 15:36, Due to a catastrophic Jim Charter
error:
> Gary Blessing wrote:
>
>> color rgbft <0.27255,0,0, 0.8, 0.4>}
>> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
>>
>> there's no yellow in it......
>>
>> G.
>>
>>
>> "Jim Charter" <jrc### [at] msn com> wrote in message
>> news:40c5f217$1@news.povray.org...
>>
>>> Gary Blessing wrote:
>>>
>>>
>>>> does anybody have a good blood texture?
>>>>
>>>> mine doesn't look that good.
>>>>
>>>> Thx.
>>>>
>>>> --
>>>> Gary Blessing
>>>> Have Laptop, Will Travel.
>>>>
>>>>
>>>>
>>>
>>> Too much yellow in the colour to start. And it looks too textured and
>>> opague, thought the yellow might have a lot to do with that.
>>
>>
>>
>>
> Sorry I think of the green component as adding Yellow to red. Reduce
> the green component on other words. It needs to be a cooler cleaner red
His color is:
color rgbft <0.27255,0,0, 0.8, 0.4>
or
color red 0.27255 green 0 blue 0 filter 0.8 transmit 0.4
^^^^^^^
Please explain how he could reduce the green level more! ;-)
My main problem is with the stain itself, not the texture. in a few spots, we
can see the underside of the spheres used to make the stain itself. Not good.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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Francois Labreque wrote:
> Program ended abnormally on 08/06/2004 15:36, Due to a catastrophic Jim
> Charter error:
>
>> Gary Blessing wrote:
>>
>>> color rgbft <0.27255,0,0, 0.8, 0.4>}
>>> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
>>>
>>> there's no yellow in it......
>>>
>>> G.
>>>
>>>
>>> "Jim Charter" <jrc### [at] msn com> wrote in message
>>> news:40c5f217$1@news.povray.org...
>>>
>>>> Gary Blessing wrote:
>>>>
>>>>
>>>>> does anybody have a good blood texture?
>>>>>
>>>>> mine doesn't look that good.
>>>>>
>>>>> Thx.
>>>>>
>>>>> --
>>>>> Gary Blessing
>>>>> Have Laptop, Will Travel.
>>>>>
>>>>>
>>>>>
>>>>
>>>> Too much yellow in the colour to start. And it looks too textured and
>>>> opague, thought the yellow might have a lot to do with that.
>>>
>>>
>>>
>>>
>>>
>> Sorry I think of the green component as adding Yellow to red. Reduce
>> the green component on other words. It needs to be a cooler cleaner red
>
>
> His color is:
>
> color rgbft <0.27255,0,0, 0.8, 0.4>
> or
> color red 0.27255 green 0 blue 0 filter 0.8 transmit 0.4
> ^^^^^^^
> Please explain how he could reduce the green level more! ;-)
>
> My main problem is with the stain itself, not the texture. in a few
> spots, we can see the underside of the spheres used to make the stain
> itself. Not good.
>
Ooops I misread the .8 as being the green component.
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"Francois Labreque" <fla### [at] videotron ca> wrote in message
news:40c6537e$1@news.povray.org...
> Program ended abnormally on 08/06/2004 15:36, Due to a catastrophic Jim
Charter
> error:
> > Gary Blessing wrote:
> >
> >> color rgbft <0.27255,0,0, 0.8, 0.4>}
> >> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
> >>
> >> there's no yellow in it......
> >>
> >> G.
> >>
> >>
> >> "Jim Charter" <jrc### [at] msn com> wrote in message
> >> news:40c5f217$1@news.povray.org...
> >>
> >>> Gary Blessing wrote:
> >>>
> >>>
> >>>> does anybody have a good blood texture?
> >>>>
> >>>> mine doesn't look that good.
> >>>>
> >>>> Thx.
> >>>>
> >>>> --
> >>>> Gary Blessing
> >>>> Have Laptop, Will Travel.
> >>>>
> >>>>
> >>>>
> >>>
> >>> Too much yellow in the colour to start. And it looks too textured and
> >>> opague, thought the yellow might have a lot to do with that.
> >>
> >>
> >>
> >>
> > Sorry I think of the green component as adding Yellow to red. Reduce
> > the green component on other words. It needs to be a cooler cleaner red
>
> His color is:
>
> color rgbft <0.27255,0,0, 0.8, 0.4>
> or
> color red 0.27255 green 0 blue 0 filter 0.8 transmit 0.4
> ^^^^^^^
> Please explain how he could reduce the green level more! ;-)
>
> My main problem is with the stain itself, not the texture. in a few
spots, we
> can see the underside of the spheres used to make the stain itself. Not
good.
>
Well I was trying to ge a driped pool, so when I saw his stock shape I just
flatened it and got aprox. what I wanted, as it stands this is what I'm
useing, because I can't find anything that I like better......I also don't
know how to modify the is thing :-).
#declare blood=
isosurface {
function{
f_sphere(x, y, z, 1.8) - (-f_snoise3d(x*1.5, y*1, z*1)*2.25)
}contained_by { sphere {<0,0,0>, -3.3 } }
accuracy 0.003
max_gradient 5
scale 0.5
texture{pigment{
color rgbft <0.27255,0,0, 0.8, 0.4>}}
rotate<0,20,0>
translate <-0.2, 1.3, 0>
scale <2,2,0.05> scale 2.0 translate -1.25*z};
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40c6c2dc@news.povray.org...
> #declare blood=
> isosurface {
> function{
> f_sphere(x, y, z, 1.8) - (-f_snoise3d(x*1.5, y*1, z*1)*2.25)
> }contained_by { sphere {<0,0,0>, -3.3 } }
> accuracy 0.003
> max_gradient 5
> scale 0.5
> texture{pigment{
> color rgbft <0.27255,0,0, 0.8, 0.4>}}
> rotate<0,20,0>
> translate <-0.2, 1.3, 0>
> scale <2,2,0.05> scale 2.0 translate -1.25*z};
>
>
Why shouldn't you try a spheres blob?
Marc
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