POV-Ray : Newsgroups : povray.binaries.images : Look like blood? : Re: Look like blood? Server Time
11 Aug 2024 05:11:22 EDT (-0400)
  Re: Look like blood?  
From: Gary Blessing
Date: 9 Jun 2004 03:57:16
Message: <40c6c2dc@news.povray.org>
"Francois Labreque" <fla### [at] videotronca> wrote in message
news:40c6537e$1@news.povray.org...
> Program ended abnormally on 08/06/2004 15:36, Due to a catastrophic Jim
Charter
> error:
> > Gary Blessing wrote:
> >
> >> color rgbft <0.27255,0,0, 0.8, 0.4>}
> >>  finish {ambient 0.015 diffuse 0.85 }} is what it is.....
> >>
> >> there's no yellow in it......
> >>
> >> G.
> >>
> >>
> >> "Jim Charter" <jrc### [at] msncom> wrote in message
> >> news:40c5f217$1@news.povray.org...
> >>
> >>> Gary Blessing wrote:
> >>>
> >>>
> >>>> does anybody have a good blood texture?
> >>>>
> >>>> mine doesn't look that good.
> >>>>
> >>>> Thx.
> >>>>
> >>>> --
> >>>> Gary Blessing

> >>>> Have Laptop, Will Travel.
> >>>>
> >>>>
> >>>>
> >>>
> >>> Too much yellow in the colour to start.  And it looks too textured and
> >>> opague, thought the yellow might have a lot to do with that.
> >>
> >>
> >>
> >>
> > Sorry  I think of the green component as adding Yellow to red.  Reduce
> > the green component on other words.  It needs to be a cooler cleaner red
>
> His color is:
>
> color rgbft <0.27255,0,0, 0.8, 0.4>
> or
> color red 0.27255 green 0 blue 0 filter 0.8 transmit 0.4
>                    ^^^^^^^
> Please explain how he could reduce the green level more! ;-)
>
> My main problem is with the stain itself, not the texture.  in a few
spots, we
> can see the underside of the spheres used to make the stain itself.  Not
good.
>
Well I was trying to ge a driped pool,  so when I saw his stock shape I just
flatened it and got aprox. what I wanted, as it stands this is what I'm
useing, because I can't find anything that I like better......I also don't
know how to modify the is thing :-).
#declare blood=
isosurface {
function{
f_sphere(x, y, z, 1.8) - (-f_snoise3d(x*1.5, y*1, z*1)*2.25)
}contained_by { sphere {<0,0,0>, -3.3 } }
accuracy 0.003
max_gradient 5
scale 0.5
texture{pigment{
color rgbft <0.27255,0,0, 0.8, 0.4>}}
rotate<0,20,0>
translate <-0.2, 1.3, 0>
scale <2,2,0.05> scale 2.0 translate -1.25*z};


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.