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stephen parkinson wrote:
> Gary Blessing wrote:
>
>> color rgbft <0.27255,0,0, 0.8, 0.4>}
>> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
>>
>> there's no yellow in it......
>>
>> G.
>>
>>
>> "Jim Charter" <jrc### [at] msn com> wrote in message
>> news:40c5f217$1@news.povray.org...
>>
>>> Gary Blessing wrote:
>>>
>>>
>>>> does anybody have a good blood texture?
>>>>
>>>> mine doesn't look that good.
>>>>
>>>> Thx.
>>>>
>>>> --
>>>> Gary Blessing
>>>> Have Laptop, Will Travel.
>>>>
>>>>
>>>>
>>>
>>> Too much yellow in the colour to start. And it looks too textured and
>>> opague, thought the yellow might have a lot to do with that.
>>
>>
>>
>>
> as a total aside, what makes mozilla news highlight a message in orange
> the cat attacked the keyboard and gravity assisted en route to the floor
>
> stephen
this event managed to label it as work for some reason
i'll strangle that moggy
in about 10*10^6 yrs
stephen
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Program ended abnormally on 08/06/2004 15:36, Due to a catastrophic Jim Charter
error:
> Gary Blessing wrote:
>
>> color rgbft <0.27255,0,0, 0.8, 0.4>}
>> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
>>
>> there's no yellow in it......
>>
>> G.
>>
>>
>> "Jim Charter" <jrc### [at] msn com> wrote in message
>> news:40c5f217$1@news.povray.org...
>>
>>> Gary Blessing wrote:
>>>
>>>
>>>> does anybody have a good blood texture?
>>>>
>>>> mine doesn't look that good.
>>>>
>>>> Thx.
>>>>
>>>> --
>>>> Gary Blessing
>>>> Have Laptop, Will Travel.
>>>>
>>>>
>>>>
>>>
>>> Too much yellow in the colour to start. And it looks too textured and
>>> opague, thought the yellow might have a lot to do with that.
>>
>>
>>
>>
> Sorry I think of the green component as adding Yellow to red. Reduce
> the green component on other words. It needs to be a cooler cleaner red
His color is:
color rgbft <0.27255,0,0, 0.8, 0.4>
or
color red 0.27255 green 0 blue 0 filter 0.8 transmit 0.4
^^^^^^^
Please explain how he could reduce the green level more! ;-)
My main problem is with the stain itself, not the texture. in a few spots, we
can see the underside of the spheres used to make the stain itself. Not good.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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Francois Labreque wrote:
> Program ended abnormally on 08/06/2004 15:36, Due to a catastrophic Jim
> Charter error:
>
>> Gary Blessing wrote:
>>
>>> color rgbft <0.27255,0,0, 0.8, 0.4>}
>>> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
>>>
>>> there's no yellow in it......
>>>
>>> G.
>>>
>>>
>>> "Jim Charter" <jrc### [at] msn com> wrote in message
>>> news:40c5f217$1@news.povray.org...
>>>
>>>> Gary Blessing wrote:
>>>>
>>>>
>>>>> does anybody have a good blood texture?
>>>>>
>>>>> mine doesn't look that good.
>>>>>
>>>>> Thx.
>>>>>
>>>>> --
>>>>> Gary Blessing
>>>>> Have Laptop, Will Travel.
>>>>>
>>>>>
>>>>>
>>>>
>>>> Too much yellow in the colour to start. And it looks too textured and
>>>> opague, thought the yellow might have a lot to do with that.
>>>
>>>
>>>
>>>
>>>
>> Sorry I think of the green component as adding Yellow to red. Reduce
>> the green component on other words. It needs to be a cooler cleaner red
>
>
> His color is:
>
> color rgbft <0.27255,0,0, 0.8, 0.4>
> or
> color red 0.27255 green 0 blue 0 filter 0.8 transmit 0.4
> ^^^^^^^
> Please explain how he could reduce the green level more! ;-)
>
> My main problem is with the stain itself, not the texture. in a few
> spots, we can see the underside of the spheres used to make the stain
> itself. Not good.
>
Ooops I misread the .8 as being the green component.
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"Francois Labreque" <fla### [at] videotron ca> wrote in message
news:40c6537e$1@news.povray.org...
> Program ended abnormally on 08/06/2004 15:36, Due to a catastrophic Jim
Charter
> error:
> > Gary Blessing wrote:
> >
> >> color rgbft <0.27255,0,0, 0.8, 0.4>}
> >> finish {ambient 0.015 diffuse 0.85 }} is what it is.....
> >>
> >> there's no yellow in it......
> >>
> >> G.
> >>
> >>
> >> "Jim Charter" <jrc### [at] msn com> wrote in message
> >> news:40c5f217$1@news.povray.org...
> >>
> >>> Gary Blessing wrote:
> >>>
> >>>
> >>>> does anybody have a good blood texture?
> >>>>
> >>>> mine doesn't look that good.
> >>>>
> >>>> Thx.
> >>>>
> >>>> --
> >>>> Gary Blessing
> >>>> Have Laptop, Will Travel.
> >>>>
> >>>>
> >>>>
> >>>
> >>> Too much yellow in the colour to start. And it looks too textured and
> >>> opague, thought the yellow might have a lot to do with that.
> >>
> >>
> >>
> >>
> > Sorry I think of the green component as adding Yellow to red. Reduce
> > the green component on other words. It needs to be a cooler cleaner red
>
> His color is:
>
> color rgbft <0.27255,0,0, 0.8, 0.4>
> or
> color red 0.27255 green 0 blue 0 filter 0.8 transmit 0.4
> ^^^^^^^
> Please explain how he could reduce the green level more! ;-)
>
> My main problem is with the stain itself, not the texture. in a few
spots, we
> can see the underside of the spheres used to make the stain itself. Not
good.
>
Well I was trying to ge a driped pool, so when I saw his stock shape I just
flatened it and got aprox. what I wanted, as it stands this is what I'm
useing, because I can't find anything that I like better......I also don't
know how to modify the is thing :-).
#declare blood=
isosurface {
function{
f_sphere(x, y, z, 1.8) - (-f_snoise3d(x*1.5, y*1, z*1)*2.25)
}contained_by { sphere {<0,0,0>, -3.3 } }
accuracy 0.003
max_gradient 5
scale 0.5
texture{pigment{
color rgbft <0.27255,0,0, 0.8, 0.4>}}
rotate<0,20,0>
translate <-0.2, 1.3, 0>
scale <2,2,0.05> scale 2.0 translate -1.25*z};
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40c6c2dc@news.povray.org...
> #declare blood=
> isosurface {
> function{
> f_sphere(x, y, z, 1.8) - (-f_snoise3d(x*1.5, y*1, z*1)*2.25)
> }contained_by { sphere {<0,0,0>, -3.3 } }
> accuracy 0.003
> max_gradient 5
> scale 0.5
> texture{pigment{
> color rgbft <0.27255,0,0, 0.8, 0.4>}}
> rotate<0,20,0>
> translate <-0.2, 1.3, 0>
> scale <2,2,0.05> scale 2.0 translate -1.25*z};
>
>
Why shouldn't you try a spheres blob?
Marc
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