POV-Ray : Newsgroups : povray.binaries.images : Landscape update Server Time
11 Aug 2024 01:19:26 EDT (-0400)
  Landscape update (Message 1 to 9 of 9)  
From: Zeger Knaepen
Subject: Landscape update
Date: 3 Jun 2004 19:40:52
Message: <40bfb704@news.povray.org>
I'm working on the foam near the shores...  Looks better than before, but still
not the way I want it :)

Anyway, I'm tired now, so I'm gonna see if my bed is still where it should be :)

Goodnight!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Xplo Eristotle
Subject: Re: Landscape update
Date: 4 Jun 2004 03:24:34
Message: <40c023b2@news.povray.org>
Zeger Knaepen wrote:

> I'm working on the foam near the shores...  Looks better than before, but still
> not the way I want it :)
> 
> Anyway, I'm tired now, so I'm gonna see if my bed is still where it should be :)

I never know whether to be inspired or dismayed by images like these...

-Xplo


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From: Josh
Subject: Re: Landscape update
Date: 4 Jun 2004 04:50:37
Message: <40c037dd$1@news.povray.org>
> I never know whether to be inspired or dismayed by images like these...

My moral question, is should I be trying to emulate these, or merely
stealing them.


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From: stephen parkinson
Subject: Re: Landscape update
Date: 4 Jun 2004 05:43:53
Message: <40c04459$1@news.povray.org>
Josh wrote:
>>I never know whether to be inspired or dismayed by images like these...
> 
> 
> My moral question, is should I be trying to emulate these, or merely
> stealing them.
> 
> 

boy, do i know this t-shirt

as in been there, done that, got the t-shirt

stephen

well certainly the first


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From: Hans Fink
Subject: Re: Landscape update
Date: 4 Jun 2004 08:19:00
Message: <40c068b4$1@news.povray.org>
Maybe not the way you want it -- but still the way nature does it :-)

Can't find anything to criticize.  Though... maybe... the rocks could
have a dark seam where the waves bathe them.

But otherwise...  awesome rolex.

-Hans-

Zeger Knaepen wrote:

> I'm working on the foam near the shores...  Looks better than before, but still
> not the way I want it :)
> 
> Anyway, I'm tired now, so I'm gonna see if my bed is still where it should be :)
> 
> Goodnight!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf
> 
> 
>


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From: Zeger Knaepen
Subject: Re: Landscape update
Date: 4 Jun 2004 09:55:33
Message: <40c07f55@news.povray.org>
> Maybe not the way you want it -- but still the way nature does it :-)

:)
not yet, but I'm getting there :)

> Can't find anything to criticize.  Though... maybe... the rocks could
> have a dark seam where the waves bathe them.

ah, that's a good idea! tnx! :)

> But otherwise...  awesome rolex.
:)
tnx :p

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Zeger Knaepen
Subject: Re: Landscape update
Date: 4 Jun 2004 10:00:34
Message: <40c08082$1@news.povray.org>
"Josh" <som### [at] microsoftcom> wrote in message
news:40c037dd$1@news.povray.org...
> > I never know whether to be inspired or dismayed by images like these...
>
> My moral question, is should I be trying to emulate these, or merely
> stealing them.

you can steal, as long as you improve and share :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Ross
Subject: Re: Landscape update
Date: 4 Jun 2004 10:52:13
Message: <40c08c9d@news.povray.org>
it looks very prehistorical. i like it. it makes me want to go fishing :)

same with your landscape update 2 posted a little after this one. look smuch
warmer and much better fishing :)


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From: Jim Charter
Subject: Re: Landscape update
Date: 5 Jun 2004 10:49:59
Message: <40c1dd97$1@news.povray.org>
Zeger Knaepen wrote:

> I'm working on the foam near the shores...  Looks better than before, but still
> not the way I want it :)
> 
> Anyway, I'm tired now, so I'm gonna see if my bed is still where it should be :)
> 
> Goodnight!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf
> 
> 
> 
The foam and water looks great. One problem I always have with water is 
managing the distant part whwere the texture breaks up into noise. 
You've handled that very nicely it seems.  There is a slight moire in 
the extreme distance but it does not detract.
The stopping point for me is the texture on the face of the nearest 
mountain.  Suddenly the scale can seem out of wack and it has the effect 
of the mountain looking toy-like.  But it is a subtle thing.  I think 
some more detailing on the face, some vegetation for example, would help 
re-afix the scale.  I suspect that is what happens in real life anyway. 
  Great work!


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