POV-Ray : Newsgroups : povray.binaries.images : Landscape update : Re: Landscape update Server Time
10 Aug 2024 23:23:35 EDT (-0400)
  Re: Landscape update  
From: Jim Charter
Date: 5 Jun 2004 10:49:59
Message: <40c1dd97$1@news.povray.org>
Zeger Knaepen wrote:

> I'm working on the foam near the shores...  Looks better than before, but still
> not the way I want it :)
> 
> Anyway, I'm tired now, so I'm gonna see if my bed is still where it should be :)
> 
> Goodnight!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf
> 
> 
> 
The foam and water looks great. One problem I always have with water is 
managing the distant part whwere the texture breaks up into noise. 
You've handled that very nicely it seems.  There is a slight moire in 
the extreme distance but it does not detract.
The stopping point for me is the texture on the face of the nearest 
mountain.  Suddenly the scale can seem out of wack and it has the effect 
of the mountain looking toy-like.  But it is a subtle thing.  I think 
some more detailing on the face, some vegetation for example, would help 
re-afix the scale.  I suspect that is what happens in real life anyway. 
  Great work!


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