POV-Ray : Newsgroups : povray.binaries.images : two color shading Server Time
11 Aug 2024 03:30:50 EDT (-0400)
  two color shading (Message 3 to 12 of 12)  
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From: Aaron Gillies
Subject: Re: two color shading
Date: 1 Jun 2004 07:02:27
Message: <40bc6243@news.povray.org>
Awesome.


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From: Florian Brucker
Subject: Re: two color shading
Date: 1 Jun 2004 07:06:16
Message: <40bc6328$1@news.povray.org>
Wow. Looks great (Both geometry & texture)! Any chances to see the source?

Florian


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From: Lenx
Subject: Re: two color shading
Date: 1 Jun 2004 07:36:04
Message: <40bc6a24$1@news.povray.org>
waaw, this is extremely nice!! i like it a lot!

"Shay" <sah### [at] simcopartscom> schreef in bericht
news:40bbff26@news.povray.org...
> -Shay


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From: Marneus Calgar
Subject: Re: two color shading
Date: 1 Jun 2004 07:56:31
Message: <40bc6eef@news.povray.org>
Waouh, I like It !!!!!!

Could you render it in 1024x768 ?
(or give the source :-) )


Dark Skull Software
http://www.darkskull.net

A+

news:40bbff26@news.povray.org...
> -Shay


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From: Roberto Amorim
Subject: Re: two color shading
Date: 1 Jun 2004 10:41:44
Message: <40bc95a8@news.povray.org>
Fantastic. How did you do it?


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From: Phil Cook
Subject: Re: two color shading
Date: 1 Jun 2004 11:11:57
Message: <opr8w8dteqefp2ch@news.povray.org>
And lo on Mon, 31 May 2004 22:57:29 -0500, Shay <sah### [at] simcopartscom> did  
spake, saying:

> -Shay

If this wasn't a pov group and I hadn't seen your other stuff I would  
swear you'd done this in ink, it's exactly the right style/texture that I  
would expect to see in a comic-book. Absolutely magnificent, words fail me.

--
Phil Cook

-- 
All thoughts and comments are my own unless otherwise stated and I am  
happy to be proven wrong.


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From: Fernando G  del Cueto
Subject: Re: two color shading
Date: 1 Jun 2004 11:58:16
Message: <40bca798@news.povray.org>
Wow... it's awesome. I would also love to know how you did it.


news:40bbff26@news.povray.org...
> -Shay


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From: Rick [Kitty5]
Subject: Re: two color shading
Date: 1 Jun 2004 16:21:20
Message: <40bce540@news.povray.org>
Wow!

-- 
Rick

Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : (+44) 0845 1083740 - ICQ : 15776037

PGP Public Key : http://pgp.kitty5.com


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From: Shay
Subject: Re: two color shading
Date: 1 Jun 2004 19:48:06
Message: <40bd15b6@news.povray.org>
Tek wrote:

> What is that effect and how can I get some?
> I like it.
> I mean I *really* like it.
> I think I've just found some new wallpaper :)
> 

Thanks!

Hate to disappoint, but it's not an effect. At least, it's not some
algorithm that can be cut and pasted into any given scene.

I built this mesh, used cylinders to trace the silhouette and hard edges,
and uv mapped the shading lines onto the shape. Then, of course, rendered
it about 50 times adjusting the colors. Flat colors are (believe it or not)
pretty challenging.

Does make a pretty good wallpaper if it's stuck on the edge of the screen
and then brightened to semi-visibility. I would make a larger one for
Marneus Calger, but I'm headed out of town for the week.

Thanks (everyone) for the comments.

 -Shay


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From: Shay
Subject: Re: two color shading
Date: 1 Jun 2004 19:49:04
Message: <40bd15f0@news.povray.org>
Phil Cook wrote:

> <snip> , words fail me.
> 

They certainly did not! Thank you very much.

 -Shay


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