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Awesome.
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Wow. Looks great (Both geometry & texture)! Any chances to see the source?
Florian
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waaw, this is extremely nice!! i like it a lot!
"Shay" <sah### [at] simcoparts com> schreef in bericht
news:40bbff26@news.povray.org...
> -Shay
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Waouh, I like It !!!!!!
Could you render it in 1024x768 ?
(or give the source :-) )
Dark Skull Software
http://www.darkskull.net
A+
news:40bbff26@news.povray.org...
> -Shay
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Fantastic. How did you do it?
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And lo on Mon, 31 May 2004 22:57:29 -0500, Shay <sah### [at] simcoparts com> did
spake, saying:
> -Shay
If this wasn't a pov group and I hadn't seen your other stuff I would
swear you'd done this in ink, it's exactly the right style/texture that I
would expect to see in a comic-book. Absolutely magnificent, words fail me.
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
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Wow... it's awesome. I would also love to know how you did it.
news:40bbff26@news.povray.org...
> -Shay
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Wow!
--
Rick
Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : (+44) 0845 1083740 - ICQ : 15776037
PGP Public Key : http://pgp.kitty5.com
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Tek wrote:
> What is that effect and how can I get some?
> I like it.
> I mean I *really* like it.
> I think I've just found some new wallpaper :)
>
Thanks!
Hate to disappoint, but it's not an effect. At least, it's not some
algorithm that can be cut and pasted into any given scene.
I built this mesh, used cylinders to trace the silhouette and hard edges,
and uv mapped the shading lines onto the shape. Then, of course, rendered
it about 50 times adjusting the colors. Flat colors are (believe it or not)
pretty challenging.
Does make a pretty good wallpaper if it's stuck on the edge of the screen
and then brightened to semi-visibility. I would make a larger one for
Marneus Calger, but I'm headed out of town for the week.
Thanks (everyone) for the comments.
-Shay
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Phil Cook wrote:
> <snip> , words fail me.
>
They certainly did not! Thank you very much.
-Shay
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