POV-Ray : Newsgroups : povray.binaries.images : shoe study Server Time
11 Aug 2024 09:23:04 EDT (-0400)
  shoe study (Message 1 to 10 of 19)  
Goto Latest 10 Messages Next 9 Messages >>>
From: Jim Charter
Subject: shoe study
Date: 19 May 2004 22:33:32
Message: <40ac18fc@news.povray.org>
Something a little easier.  First test on modelling, texturing, and 
lighting.  Modelled in Wings, prodcedural texture.


Post a reply to this message


Attachments:
Download '046b.jpg' (31 KB)

Preview of image '046b.jpg'
046b.jpg


 

From: Skip Talbot
Subject: Re: shoe study
Date: 19 May 2004 23:36:41
Message: <40ac27c9$1@news.povray.org>
excellent


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: shoe study
Date: 20 May 2004 02:14:52
Message: <40ac4cdc$1@news.povray.org>
Impressive

Mick


Post a reply to this message

From: Marc Jacquier
Subject: Re: shoe study
Date: 20 May 2004 02:47:49
Message: <40ac5495@news.povray.org>
It kicks in the ass ;-)
Ouch!
Impressive

Marc


40ac18fc@news.povray.org...
> Something a little easier.  First test on modelling, texturing, and
> lighting.  Modelled in Wings, prodcedural texture.


Post a reply to this message

From: Hugo Asm
Subject: Re: shoe study
Date: 20 May 2004 07:38:50
Message: <40ac98ca$1@news.povray.org>
Really nice shoes, and really nice to see fellow Wing'ers. That's the two
greatest freeware tools - Wings3d and POV-Ray!

Well, the shoes are very dark - not sure it's unrealistic - but it doesn't
help us in judging the shape.

Regards,
Hugo


Post a reply to this message

From: Roberto Amorim
Subject: Re: shoe study
Date: 20 May 2004 08:54:42
Message: <40acaa92$1@news.povray.org>
Hmmm... with images like this, I might get my wife to become interested
POV-Ray. :-)

Great job!


Post a reply to this message

From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 10:14:31
Message: <40acbd47$1@news.povray.org>
If you trace the horizon line of the ground plane (cylinder actually), 
you come to a point where it, the far inside edge of the heel of the 
farther shoe, and the far top egde of the throat of the near shoe all 
intersect at the same point.  According to the norms of good composition 
this is a no no.  But I am not sure whether it adds or detracts to this 
picture or just doesn't matter.  Any opinions?


Post a reply to this message

From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 11:12:20
Message: <40accad4$1@news.povray.org>
Roberto Amorim wrote:

> Hmmm... with images like this, I might get my wife to become interested
> POV-Ray. :-)

LOL.  Well I *am* a fetishist, but *not* a cross-dresser.  Does your 
wife have a designer/brand she likes?  Via Spiga designs I like, obviously.

> 
> Great job!
> 

Thanks, The grain is still a little coarse, like calf, these shoes would 
look great in a very black, fine-grained kid.  But not patent, I hate 
patent.


Post a reply to this message

From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 11:31:38
Message: <40accf5a$1@news.povray.org>
Hugo Asm wrote:

> Really nice shoes, and really nice to see fellow Wing'ers. That's the two
> greatest freeware tools - Wings3d and POV-Ray!

Made extensive use of the "Intrude" function with this model.  Also the 
new "Slide" tool.  Bigtime use of the slide tool actually.

The next challenge is to get some really fine detailing such as 
stitching without getting artificting or ridiculously heavy mesh.  Two 
approaches I want to explore are: to try and simulate sub-d techniques 
in-so-far as looking for ways to apply fine mesh just to certain 
features with graceful transitions to more broadly treated areas, or, 
making the mesh solid and using csg differencing to achieve certain 
topography.

> 
> Well, the shoes are very dark - not sure it's unrealistic - but it doesn't
> help us in judging the shape.
> 
Yes, I was definitely trying too get the rich effect of a very dark, 
lusterous black, and at the same time deliver tactile surface quality. 
For I long time I got either the look of patent leather (yuck!) or 
leatherette (equal yuck!) or something similarly artificial looking... 
or else just too dark to see any surface form.

I started getting results approximating what I wanted with two 
"breakthroughs".  First, cranking the specular up over 1 in the finish. 
  Second, specifyinging a poly_wave with a fractional exponent value in 
my crackle texture.

Hope I can refine the results further.


Post a reply to this message

From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 11:35:12
Message: <40acd030$1@news.povray.org>
Marc Jacquier wrote:

> It kicks in the ass ;-)
> Ouch!

LOL. For fifteen years I painted still life scenes of shoes.  The puns 
just never end.  "It's a new 'step',  it really 'stinks', it has 'soul',..."


> Impressive
> 
Thank yee.


Post a reply to this message

Goto Latest 10 Messages Next 9 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.