![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
40a6436a$1@news.povray.org...
> >
> Big improvement, a lot more realistic. Your water is great.
thanks :)
>Time to concentrate on the ground.
It's in the *to do* next items :)
Marc
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
That's the best sea I've seen anywhere - well done.
Mick
"Marc Jacquier" <jac### [at] wanadoo fr> wrote in message
news:40a6394e@news.povray.org...
> For the foam I gave up the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at
low
> values.
>
> As usual comments are welcome :-)
>
> Marc
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Marc Jacquier" <jac### [at] wanadoo fr> wrote in message
news:40a6394e@news.povray.org...
Hi Marc, that's excellent! Great sea. I would have a go at adding
just a little hint of 'off-yellow', or 'cream' colour, if you will, to
*some* of your surf.
~Steve~
> Marc
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I also like the translucency of the waves just behind the surf. Spot
on! :)
~Steve~
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
news: 40a64d93@news.povray.org...
> That's the best sea I've seen anywhere - well done.
>
Me flush
thanks Master
Marc
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
40a650c2@news.povray.org...
>
>
> Hi Marc, that's excellent! Great sea. I would have a go at adding
> just a little hint of 'off-yellow', or 'cream' colour, if you will, to
> *some* of your surf.
>
Thanks
Good idea for the cream color at thickened zones of the foam (I think it
happens only when seawater is carrying plankton, though)
Marc
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
40a6515b$1@news.povray.org...
> I also like the translucency of the waves just behind the surf. Spot
> on! :)
>
Hours in front of waves waiting for the take off :)
Marc
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Marc Jacquier wrote:
> For the foam I gave up the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at low
> values.
>
> As usual comments are welcome :-)
>
> Marc
>
>
>
curiousity, how tall is a lighthouse typically ?
how tal are the walls around the field ?
do the two and the view angle look correct ?
stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> > That's the best sea I've seen anywhere - well done.
> >
> Me flush
> thanks Master
Are you cheating? Is the sea a photo?
Not the foam - that is obviously CG - but the sea looks suspiciously like a
photo of some sort.
Regards,
Hugo
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Marc Jacquier wrote:
> For the foam I gave up the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at low
> values.
>
> As usual comments are welcome :-)
>
> Marc
Your image has some shocking realism present in it. The grass, though,
could use some improvement(IMO).
Is that ocean an isosurface? A height_field of that size might take up a
huge amount of memory...
Good work~
-Sam Benge
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |