Marc Jacquier wrote:
> For the foam I gave up the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at low
> values.
>
> As usual comments are welcome :-)
>
> Marc
Your image has some shocking realism present in it. The grass, though,
could use some improvement(IMO).
Is that ocean an isosurface? A height_field of that size might take up a
huge amount of memory...
Good work~
-Sam Benge
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