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From: ABX
Subject: Re: Cobbled street (three images)
Date: 14 May 2004 09:06:04
Message: <l2h9a0hkj4ijadpn11g9hbe82og6vtj30n@4ax.com>
On Thu, 13 May 2004 11:23:59 +0200, "Thomas de Groot" <t.d### [at] internlnet>
wrote:
> Back in 1999, I wrote a macro for generating a cobbled street.
> I have now rewritten it, to enable it to be traced on a heightfield or an
> isosurface. Three patterns are available (see images).
> The macro is posted in p.b.u. under subject: Cobbled street.

This thread gives me ability to post something I always wanted to share for
inspiring somebody but couldn't because of photo nature ;-) Here are stone
stairs I made in my hause. The key of the design is that external edge has
doubled length of inner edge. To make it on-topic this was of course
visualized in POV-Ray before building.

ABX


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From: Dave Matthews
Subject: Re: Cobbled street (three images)
Date: 14 May 2004 12:12:19
Message: <40a4efe3$1@news.povray.org>
ABX wrote:

> This thread gives me ability to post something I always wanted to share for
> inspiring somebody but couldn't because of photo nature ;-) Here are stone
> stairs I made in my hause. The key of the design is that external edge has
> doubled length of inner edge. To make it on-topic this was of course
> visualized in POV-Ray before building.
> 

In your house?  How cool.  I guess a man's home ^is^ his castle.

Dave Matthews


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From: stephen parkinson
Subject: Re: Cobbled street (three images)
Date: 14 May 2004 14:49:58
Message: <40a514d6$1@news.povray.org>
ABX wrote:
> On Thu, 13 May 2004 11:23:59 +0200, "Thomas de Groot" <t.d### [at] internlnet>
> wrote:
> 
>>Back in 1999, I wrote a macro for generating a cobbled street.
>>I have now rewritten it, to enable it to be traced on a heightfield or an
>>isosurface. Three patterns are available (see images).
>>The macro is posted in p.b.u. under subject: Cobbled street.
> 
> 
> This thread gives me ability to post something I always wanted to share for
> inspiring somebody but couldn't because of photo nature ;-) Here are stone
> stairs I made in my hause. The key of the design is that external edge has
> doubled length of inner edge. To make it on-topic this was of course
> visualized in POV-Ray before building.
> 
> ABX
> 
> 

ok, i'll bite

where the source, luke ?

:-)

stephen


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From: stephen parkinson
Subject: Re: Cobbled street (three images)
Date: 14 May 2004 14:52:40
Message: <40a51578$1@news.povray.org>
Thomas de Groot wrote:
> Back in 1999, I wrote a macro for generating a cobbled street.
> I have now rewritten it, to enable it to be traced on a heightfield or an
> isosurface. Three patterns are available (see images).
> The macro is posted in p.b.u. under subject: Cobbled street.
> Enjoy!!
> 
> Thomas
> 
> 
> 

just playing, can you try pattern 2, R=0.333, Crack=0.03

result looks slightly weird ? i was sort of expecting a brick wall
laid out flat

have you any suggested ranges for the various values ?

stephen


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From: Thomas de Groot
Subject: Re: Cobbled street (three images)
Date: 15 May 2004 03:09:46
Message: <40a5c23a$1@news.povray.org>
"stephen parkinson" <ste### [at] zmemw16demoncouk> schreef in bericht
news:40a51578$1@news.povray.org...
> just playing, can you try pattern 2, R=0.333, Crack=0.03
>
> result looks slightly weird ? i was sort of expecting a brick wall
> laid out flat
>
> have you any suggested ranges for the various values ?
>
I have not really worked out a range of values. It is trial and error I
guess. In your example, the main culprit is Crack which draws the stones
apart. In combination with the size of the stones (determined by N), the
result will be more or less acceptable. In any case, keep Crack fairly low.
There are, obviously, some draw backs to the method I used <sigh>, but
overall, avoiding weird cases, works pretty well.

Thomas


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From: stephen parkinson
Subject: Re: Cobbled street (three images)
Date: 15 May 2004 17:16:20
Message: <40a688a4@news.povray.org>
Thomas de Groot wrote:
> "stephen parkinson" <ste### [at] zmemw16demoncouk> schreef in bericht
> news:40a51578$1@news.povray.org...
> 
>>just playing, can you try pattern 2, R=0.333, Crack=0.03
>>
>>result looks slightly weird ? i was sort of expecting a brick wall
>>laid out flat
>>
>>have you any suggested ranges for the various values ?
>>
> 
> I have not really worked out a range of values. It is trial and error I
> guess. In your example, the main culprit is Crack which draws the stones
> apart. In combination with the size of the stones (determined by N), the
> result will be more or less acceptable. In any case, keep Crack fairly low.
> There are, obviously, some draw backs to the method I used <sigh>, but
> overall, avoiding weird cases, works pretty well.
> 
> Thomas
> 
> 
> 

istr that bricks tend to an approx 0.333 height/width ratio
i just tried an increase in crack for fun

stephen


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From: Thomas de Groot
Subject: Re: Cobbled street (three images)
Date: 16 May 2004 02:42:27
Message: <40a70d53@news.povray.org>
"stephen parkinson" <ste### [at] zmemw16demoncouk> schreef in bericht
news:40a688a4@news.povray.org...
> istr that bricks tend to an approx 0.333 height/width ratio
> i just tried an increase in crack for fun
>
You know, your example happens sometimes in the real world. Very old,
abandoned pavements may have much enlarged cracks because of vegetation
growth between the stones. So, it would be interesting to use it in
combination with growing grasses in a derelict premise. Idea for a scene,
isn't it?

Thomas


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From: stephen parkinson
Subject: Re: Cobbled street (three images)
Date: 16 May 2004 11:35:28
Message: <40a78a40@news.povray.org>
Thomas de Groot wrote:
> "stephen parkinson" <ste### [at] zmemw16demoncouk> schreef in bericht
> news:40a688a4@news.povray.org...
> 
>>istr that bricks tend to an approx 0.333 height/width ratio
>>i just tried an increase in crack for fun
>>
> 
> You know, your example happens sometimes in the real world. Very old,
> abandoned pavements may have much enlarged cracks because of vegetation
> growth between the stones. So, it would be interesting to use it in
> combination with growing grasses in a derelict premise. Idea for a scene,
> isn't it?
> 
> Thomas
> 
> 

ok, thought lets try a patio type size - square blocks

N=10, R=1 no other changes

anyone got a soil textute for a height field ?

stephen


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From: StDunstan
Subject: Re: Cobbled street (three images)
Date: 21 Jun 2004 11:52:36
Message: <web.40d692636060de5fd99800df0@news.povray.org>
Many thanks and congratulation, Thomas Le Grand !

It is EXACTLY what I need for the scene I have currently in workshop (see
attachment). I will try it as well for walls on old filthy buildings.

Pierre

"Thomas de Groot" <t.d### [at] internlnet> wrote:
> Back in 1999, I wrote a macro for generating a cobbled street.
> I have now rewritten it, to enable it to be traced on a heightfield or an
> isosurface. Three patterns are available (see images).
> The macro is posted in p.b.u. under subject: Cobbled street.
> Enjoy!!
>
> Thomas


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From: Thomas de Groot
Subject: Re: Cobbled street (three images)
Date: 22 Jun 2004 03:48:45
Message: <40d7e45d@news.povray.org>
"StDunstan" <fla### [at] yahoocom> schreef in bericht
news:web.40d692636060de5fd99800df0@news.povray.org...
> Many thanks and congratulation, Thomas Le Grand !
>
> It is EXACTLY what I need for the scene I have currently in workshop (see
> attachment). I will try it as well for walls on old filthy buildings.
>
Thank you! Glad it proves to be useful. Yes, I think it could easily be
applied on walls too!
Oh! Good translation of my name, by the way! :-)

Thomas


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