POV-Ray : Newsgroups : povray.binaries.images : Hypercube wireframe (~140KB) Server Time
11 Aug 2024 07:12:54 EDT (-0400)
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From: Dan P
Subject: Re: Hypercube wireframe (~140KB)
Date: 7 May 2004 19:00:39
Message: <409c1517$1@news.povray.org>
Mark Weyer wrote:

> 
> Wow! Sixteen reflective spheres above a plane!
> 
> Seriously: I am not so sure anymore that povray is a good choice for 4D
> visualization. The problem is that all these reflections make your object
> look like it really belongs in 3D space. In the old days when wireframes
> were "just lines" it was easier to acknowledge that what you see is only
> a representation of something else. Maybe it would help to make the edges
> thinner and the vertices smaller. Maybe I'm just missing the animation.

I agree -- I tried to redo some of Escher's stuff with spectacular 
failure. Visual tricks are very hard to do when the object properties 
are so objectively defined.

<snip />

-- 
Respectfully,
Dan P
http://<broken link>


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From: Darren New
Subject: Re: Hypercube wireframe (~140KB)
Date: 7 May 2004 22:12:52
Message: <409c4224$1@news.povray.org>
Dan P wrote:
> I agree -- I tried to redo some of Escher's stuff with spectacular 
> failure. Visual tricks are very hard to do when the object properties 
> are so objectively defined.

You don't get too more objectively defined than LEGO.

http://www.lipsons.pwp.blueyonder.co.uk/escher/ascending.html


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From: Dan P
Subject: Re: Hypercube wireframe (~140KB)
Date: 7 May 2004 23:33:42
Message: <409c5516$1@news.povray.org>
Darren New wrote:

> Dan P wrote:
> 
>> I agree -- I tried to redo some of Escher's stuff with spectacular 
>> failure. Visual tricks are very hard to do when the object properties 
>> are so objectively defined.
> 
> 
> You don't get too more objectively defined than LEGO.
> 
> http://www.lipsons.pwp.blueyonder.co.uk/escher/ascending.html

I baffle at the frequency of how often I am humbled by the brilliance of 
others.
-- 
Respectfully,
Dan P
http://<broken link>


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