Mark Weyer wrote:
>
> Wow! Sixteen reflective spheres above a plane!
>
> Seriously: I am not so sure anymore that povray is a good choice for 4D
> visualization. The problem is that all these reflections make your object
> look like it really belongs in 3D space. In the old days when wireframes
> were "just lines" it was easier to acknowledge that what you see is only
> a representation of something else. Maybe it would help to make the edges
> thinner and the vertices smaller. Maybe I'm just missing the animation.
I agree -- I tried to redo some of Escher's stuff with spectacular
failure. Visual tricks are very hard to do when the object properties
are so objectively defined.
<snip />
--
Respectfully,
Dan P
http://<broken link>
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