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Shay wrote:
> "Dan P" <dan### [at] yahoo com> wrote in message
> news:40871abe$1@news.povray.org...
> |
> | I'm trying to imagine what it would look like if you made the
> | windows reflective, added a little specular to them, and added
> | sky_sphere { pigment { wrinkles } } to the scene. :-)
>
> Gave it a shot just now. After a few lines, I had do conclude that I
> just don't have the patience to find out.
>
> -Shay
LOL -- you're sure not alone! Because computers have gotten so fast,
we've gotten used to rendering scenes quickly. Once we "punch-it" to the
next level, it's like the old days, all over again :-)
I used to render scenes on a Macintosh Quadra 9500 back in the day and
would time it so I could go out to lunch and come back and see something
-- and this was just regular raytracing!
--
Respectfully,
Dan P
http://<broken link>
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"Brendan Hurley" <mbh### [at] saber net> wrote in message
news:408842d3@news.povray.org...
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| I'm going to post some (architectural renderings) here over
| the weekend. Check 'em out!
Thanks, I'll look for them.
| Your picture is great the way it is...don't fool around with
| it any further.
Nope, this is the final version. I'm going to render it for print this
weekend with rediculous AA settings in an attempt to save as much of the
black outlines as possible, but the code isn't going to change.
-Shay
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Wow: not only does it look cool, but it is a new idea.
Excellent!
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
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