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Very Nice! Might be cool with every cube a differn't color.
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> Is that caused by the radiosity or is it just a nice pigment?
After studying the picture I'm quite sure it's a pigment. Maybe Steven used
the same idea as H.E. Day a couple of years back ... faked metal w/ rough
edges.. He posted the code but I can't find it now (due to new search engine
on news.povray.org)
Regards,
Hugo
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No??? For real ???
--
Steven Pigeon, Ph. D.
pig### [at] iro umontreal ca
"Xplo Eristotle" <xpl### [at] infomagic net> wrote in message
news:407f28bc@news.povray.org...
> Steven Pigeon wrote:
>
> > I'm trying to figure out how radiosity
> > works so that I can get it right in more
> > complex scenes.
>
> People are still deciphering radiosity? O.o
>
> Here's a tip then: a higher count would make your scene look less
splotchy.
>
> (Cool pic, BTW.)
>
> -Xplo
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No, I actually used a union with a cube and
a superellipsoid. The cube barely emerges from
the superellipsoid that is almost a cube itself.
--
Steven Pigeon, Ph. D.
pig### [at] iro umontreal ca
"Hugo Asm" <hua### [at] post3 tele dk> wrote in message
news:407fbe36@news.povray.org...
> > Is that caused by the radiosity or is it just a nice pigment?
>
> After studying the picture I'm quite sure it's a pigment. Maybe Steven
used
> the same idea as H.E. Day a couple of years back ... faked metal w/ rough
> edges.. He posted the code but I can't find it now (due to new search
engine
> on news.povray.org)
>
> Regards,
> Hugo
>
>
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Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
Source please? *please*? :-)
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Yes, in ....scene-files.
--
Steven Pigeon, Ph. D.
pig### [at] iro umontreal ca
"Roberto Amorim" <wol### [at] hotmail com> wrote in message
news:40801725@news.povray.org...
> Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
>
> Source please? *please*? :-)
>
>
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"Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
news:407fc6ad$1@news.povray.org...
> No, I actually used a union with a cube and
> a superellipsoid. The cube barely emerges from
> the superellipsoid that is almost a cube itself.
Wow, the change in colour at the edges looks much softer than I would expect.
The simple solutions are always the best :)
--
Tek
www.evilsuperbrain.com
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"Roberto Amorim" <wol### [at] hotmail com> wrote in message
news:40801725@news.povray.org...
> Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
You mean you're amazed by how much this complex radiosity simulation looks like
a simplistic renderer from the 80's? ;)
--
Tek
www.evilsuperbrain.com
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Tek wrote:
> "Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
> news:407fc6ad$1@news.povray.org...
>
>>No, I actually used a union with a cube and
>>a superellipsoid. The cube barely emerges from
>>the superellipsoid that is almost a cube itself.
>
> Wow, the change in colour at the edges looks much softer than I would expect.
> The simple solutions are always the best :)
http://zebu.uoregon.edu/~js/glossary/occams_razor.html
--
Dan P
http://<broken link>
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On Fri, 16 Apr 2004 23:46:16 -0700, Tek wrote:
> You mean you're amazed by how much this complex radiosity simulation
> looks like a simplistic renderer from the 80's? ;)
Speaking of which, does anyone here remember the Mind's Eye video?
I'm guessing so. Anyways, there was a scene in there with a space station
like object, but the way it was rendered, it looked like it was filmed in
the 60s or something. Anyways, I always thought it was cool how they
could make renders "look" old and wondered what it would take to make that
effect. If nobody knows what I'm talking about, I could try to grab a
couple frames from that film and post them here.
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