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11 Aug 2024 13:18:12 EDT (-0400)
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From: Felbrigg
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 05:45:28
Message: <407fab38$1@news.povray.org>
Very Nice!  Might be cool with every cube a differn't color.


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From: Hugo Asm
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 07:06:30
Message: <407fbe36@news.povray.org>
> Is that caused by the radiosity or is it just a nice pigment?

After studying the picture I'm quite sure it's a pigment. Maybe Steven used
the same idea as H.E. Day a couple of years back ... faked metal w/ rough
edges.. He posted the code but I can't find it now (due to new search engine
on news.povray.org)

Regards,
Hugo


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From: Steven Pigeon
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 07:40:02
Message: <407fc612$1@news.povray.org>
No??? For real ???

--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Xplo Eristotle" <xpl### [at] infomagicnet> wrote in message
news:407f28bc@news.povray.org...
> Steven Pigeon wrote:
>
> > I'm trying to figure out how radiosity
> > works so that I can get it right in more
> > complex scenes.
>
> People are still deciphering radiosity? O.o
>
> Here's a tip then: a higher count would make your scene look less
splotchy.
>
> (Cool pic, BTW.)
>
> -Xplo


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From: Steven Pigeon
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 07:42:37
Message: <407fc6ad$1@news.povray.org>
No, I actually used a union with a cube and
a superellipsoid. The cube barely emerges from
the superellipsoid that is almost a cube itself.

--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:407fbe36@news.povray.org...
> > Is that caused by the radiosity or is it just a nice pigment?
>
> After studying the picture I'm quite sure it's a pigment. Maybe Steven
used
> the same idea as H.E. Day a couple of years back ... faked metal w/ rough
> edges.. He posted the code but I can't find it now (due to new search
engine
> on news.povray.org)
>
> Regards,
> Hugo
>
>


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From: Roberto Amorim
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 13:25:57
Message: <40801725@news.povray.org>
Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.

Source please? *please*? :-)


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From: Steven Pigeon
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 19:42:09
Message: <40806f51$1@news.povray.org>
Yes, in ....scene-files.

--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Roberto Amorim" <wol### [at] hotmailcom> wrote in message
news:40801725@news.povray.org...
> Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
>
> Source please? *please*? :-)
>
>


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From: Tek
Subject: Re: Radiosity Experiment
Date: 17 Apr 2004 00:51:11
Message: <4080b7bf$1@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:407fc6ad$1@news.povray.org...
> No, I actually used a union with a cube and
> a superellipsoid. The cube barely emerges from
> the superellipsoid that is almost a cube itself.

Wow, the change in colour at the edges looks much softer than I would expect.
The simple solutions are always the best :)

-- 
Tek
www.evilsuperbrain.com


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From: Tek
Subject: Re: Radiosity Experiment
Date: 17 Apr 2004 02:45:01
Message: <4080d26d$1@news.povray.org>
"Roberto Amorim" <wol### [at] hotmailcom> wrote in message
news:40801725@news.povray.org...
> Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.

You mean you're amazed by how much this complex radiosity simulation looks like
a simplistic renderer from the 80's? ;)

-- 
Tek
www.evilsuperbrain.com


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From: Dan P
Subject: Re: Radiosity Experiment
Date: 17 Apr 2004 20:57:03
Message: <4081d25f$1@news.povray.org>
Tek wrote:

> "Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
> news:407fc6ad$1@news.povray.org...
> 
>>No, I actually used a union with a cube and
>>a superellipsoid. The cube barely emerges from
>>the superellipsoid that is almost a cube itself.
> 
> Wow, the change in colour at the edges looks much softer than I would expect.
> The simple solutions are always the best :)

http://zebu.uoregon.edu/~js/glossary/occams_razor.html

--
Dan P
http://<broken link>


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From: Suso Banderas
Subject: Re: Radiosity Experiment
Date: 17 Apr 2004 22:47:17
Message: <pan.2004.04.18.02.47.27.157524@suso.org>
On Fri, 16 Apr 2004 23:46:16 -0700, Tek wrote:

> You mean you're amazed by how much this complex radiosity simulation
> looks like a simplistic renderer from the 80's? ;)

 Speaking of which, does anyone here remember the Mind's Eye video?
I'm guessing so.  Anyways, there was a scene in there with a space station
like object, but the way it was rendered, it looked like it was filmed in
the 60s or something.  Anyways, I always thought it was cool how they
could make renders "look" old and wondered what it would take to make that
effect.  If nobody knows what I'm talking about, I could try to grab a
couple frames from that film and post them here.


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