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11 Aug 2024 13:19:27 EDT (-0400)
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From: Roberto Amorim
Subject: Re: Radiosity Experiment
Date: 19 Apr 2004 08:44:39
Message: <4083c9b7$1@news.povray.org>
> You mean you're amazed by how much this complex radiosity simulation looks
like
> a simplistic renderer from the 80's? ;)

:-)

It's Tron-like, but no simple lines as in the original. It evokes the same
"feeling" of the original, while looking much more advanced and in par with
current technology. That's what I meant.

Also... sometimes beauty is in the simplest things. I like it simple. I
guess it's part of my "Zen" lifestyle. :-)

Regards,

Roberto


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From: Roberto Amorim
Subject: Re: Radiosity Experiment
Date: 19 Apr 2004 08:45:04
Message: <4083c9d0$1@news.povray.org>
> Yes, in ....scene-files.

Thanks!


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From: Shay
Subject: Re: Radiosity Experiment
Date: 19 Apr 2004 11:38:44
Message: <4083f284$1@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:407f02a8@news.povray.org...

A very beautiful picture. The intersections of the boxes look a little
muddy due to the lack of bright edges there. Bright green edges at the
intersections as well as the corners would look nice.

 -Shay


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From: Christopher James Huff
Subject: Re: Radiosity Experiment
Date: 22 Apr 2004 22:51:55
Message: <cjameshuff-19784D.22504622042004@news.povray.org>
In article <4080d26d$1@news.povray.org>, "Tek" <tek### [at] evilsuperbraincom> 
wrote:

> > Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
> 
> You mean you're amazed by how much this complex radiosity simulation looks 
> like a simplistic renderer from the 80's? ;)

Well, as I recall, that "simplistic renderer" was a raytracer...but I 
agree, this looks much like my idea of a "modern" Tron.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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From: Dan P
Subject: Re: Radiosity Experiment
Date: 22 Apr 2004 23:27:06
Message: <40888d0a$1@news.povray.org>
Christopher James Huff wrote:

> In article <4080d26d$1@news.povray.org>, "Tek" <tek### [at] evilsuperbraincom> 
> wrote:
> 
>>>Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
>>
>>You mean you're amazed by how much this complex radiosity simulation looks 
>>like a simplistic renderer from the 80's? ;)
> 
> Well, as I recall, that "simplistic renderer" was a raytracer...but I 
> agree, this looks much like my idea of a "modern" Tron.

As a neat side-note (well, I think it is neat), when they made Tron, 
they actually hand-coded the models into the computer and actually drew 
them by hand using coordinates they read off of print-outs. Imagine the 
patience it must have taken!!!

Also, the flickering you see is an accident. They got the film stock all 
mixed up in the store room. I got this stuff off the Tron DVD.
-- 
Respectfully,
Dan P
http://<broken link>


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From: Tek
Subject: Re: Radiosity Experiment
Date: 22 Apr 2004 23:43:43
Message: <408890ef$1@news.povray.org>
"Dan P" <dan### [at] yahoocom> wrote in message
news:40888d0a$1@news.povray.org...
> As a neat side-note (well, I think it is neat), when they made Tron,
> they actually hand-coded the models into the computer and actually drew
> them by hand using coordinates they read off of print-outs. Imagine the
> patience it must have taken!!!

I'm not sure what you mean. The images come from a ray tracer. The models for
that were hand coded from hand-drawn diagrams with measurements, not the other
way around (AFAIK).

i.e. they did it the same way I do much of my pov stuff! Although I often don't
bother drawing it on paper first and just go straight into code.

> Also, the flickering you see is an accident. They got the film stock all
> mixed up in the store room. I got this stuff off the Tron DVD.

It is a good DVD :) Though I haven't gone through all specual features yet so
you might know something I don't. :)

-- 
Tek
www.evilsuperbrain.com


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From: Dan P
Subject: Re: Radiosity Experiment
Date: 23 Apr 2004 19:27:52
Message: <4089a678$1@news.povray.org>
Tek wrote:
> "Dan P" <dan### [at] yahoocom> wrote in message
> news:40888d0a$1@news.povray.org...
> 
>>As a neat side-note (well, I think it is neat), when they made Tron,
>>they actually hand-coded the models into the computer and actually drew
>>them by hand using coordinates they read off of print-outs. Imagine the
>>patience it must have taken!!!
>
> I'm not sure what you mean. The images come from a ray tracer. The models for
> that were hand coded from hand-drawn diagrams with measurements, not the other
> way around (AFAIK).

You're right!
http://www.atariarchives.org/cap/showpage.php?page=126

> i.e. they did it the same way I do much of my pov stuff! Although I often don't
> bother drawing it on paper first and just go straight into code.

It is still the best way to do it, IMHO. You aren't limited by some 
programmer's idea of a GUI.

>>Also, the flickering you see is an accident. They got the film stock all
>>mixed up in the store room. I got this stuff off the Tron DVD.
> 
> It is a good DVD :) Though I haven't gone through all specual features yet so
> you might know something I don't. :) 

It's worth watching -- it's pretty cool!
-- 
Respectfully,
Dan P
http://<broken link>


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From: Tek
Subject: Re: Radiosity Experiment
Date: 24 Apr 2004 01:02:42
Message: <4089f4f2$1@news.povray.org>
> You're right!
> http://www.atariarchives.org/cap/showpage.php?page=126

Thought so. Although a lot of the effects were actually hand drawn (the frisbee,
most of the static backgrounds). But the 3D stuff was all ray traced.

> It is still the best way to do it, IMHO. You aren't limited by some
> programmer's idea of a GUI.

Well these days most of the professional packages have a user interface mostly
designed by people who use it, because the evolution of the GUI has been gradual
over many years based on feedback from users and competition from other
packages. The problem is that this isn't true of free software, so personally I
think pov's the best option.

But Wings3D is cool too :)

Anyway, we've got way off topic so I'm gonna shut up now.

-- 
Tek
www.evilsuperbrain.com


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From: Marneus Calgar
Subject: Re: Radiosity Experiment
Date: 7 May 2004 10:50:07
Message: <409ba21f$1@news.povray.org>
Coooooll !!!

-- 

Dark Skull Software
http://www.darkskull.net



news:407f02a8@news.povray.org...
>
>
>
> --
> Steven Pigeon, Ph. D.
> pig### [at] iroumontrealca
>
>
>


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