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"Rick [Kitty5]" <ric### [at] kitty5 com> wrote in message
news:4072d4bd@news.povray.org...
> Jeremy M. Praay wrote:
>
> > I'm building a new computer wall-desk in my basement, which will
hopefully
> > be large enough for our 3 computers, plus 3 people. If not, we'll
> > probably have to keep one of our current desks.
>
> Careful you don't spend more time modelling than actually building the
real
> thing :)
>
Funny you should say that. I think it's already too late. hehe
Unfortunately, I still don't have all of the pieces that I need. I have
half of the counter-top on back-order, so I probably won't be able to start
working on it until next week.
--
Jeremy
www.beantoad.com
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Nice room ! Looks to be quiet :-))
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"Jeremy M. Praay" <jer### [at] questsoftware com> wrote in message
news:4072c63f@news.povray.org...
What type of support are you planning on using at the L? I don't believe
this design is going to work. Nice looking, though.
Depending on the tools you have, I might suggest a three part top with
legs under the two seams. The wall showing under the table looks nice,
but you'll definitely need some support back there.
I don't know what your carpentry skills are like, but I can offer some
more (very) specific advice if it would help.
-Shay
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Jeremy M. Praay wrote:
> I'm building a new computer wall-desk in my basement, which will hopefully
> be large enough for our 3 computers, plus 3 people. If not, we'll probably
> have to keep one of our current desks.
<snip:technical />
Wow -- I thought this was a photograph at first!
Damn fine work!
--
Respectfully,
Dan P
http://<broken link>
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Here's my actual design hashed out in Paint, as well as a picture of my
"real" basement, though I'm not sure why I'm throwing that in. Since doing
this drawing, I've decided to leave the end support boards in their
rectangular shape, since I don't have a table saw (just a cheap compound saw
and skilsaw).
The plan is to support the back side with 2x4's against the wall. Where the
two mitered pieces meet (in addition to using the supplied bolts), I'm
planning on using another 2x4 screwed into the others.
I could see the middle area possibly needing more support. One alternate
idea was to place another "support" piece (like the two end boards) kitty
corner through that section, replacing the angled 2x4. Also, I'm planning
to put the outer supports closer to the edge than they are here. I'm
planning to use brackets and "liquid nail" glue to attach most of the pieces
that can't be attached in other obvious ways.
Please offer ([very] specific) advice. I'm new to this, and won't be
offended. :-) I've done most of my basement by myself, and frankly, it
shows, though I'm still somewhat proud of myself. Should that be moved to
p.o-t?
Perfection is easy in POV-Ray. Imperfection is difficult. Real-life is the
opposite. Yet in each, we try to achieve the other. *sigh*
--
Jeremy
www.beantoad.com
"Shay" <sah### [at] simcoparts com> wrote in message
news:4073209e$1@news.povray.org...
>
> "Jeremy M. Praay" <jer### [at] questsoftware com> wrote in message
> news:4072c63f@news.povray.org...
>
> What type of support are you planning on using at the L? I don't believe
> this design is going to work. Nice looking, though.
>
> Depending on the tools you have, I might suggest a three part top with
> legs under the two seams. The wall showing under the table looks nice,
> but you'll definitely need some support back there.
>
> I don't know what your carpentry skills are like, but I can offer some
> more (very) specific advice if it would help.
>
> -Shay
>
>
Post a reply to this message
Attachments:
Download 'walldesk.png' (5 KB)
Download 'DCP_0001a.JPG' (25 KB)
Preview of image 'walldesk.png'
![walldesk.png](/povray.binaries.images/attachment/%3C40736368%40news.povray.org%3E/walldesk.png?preview=1)
Preview of image 'DCP_0001a.JPG'
![DCP_0001a.JPG](/povray.binaries.images/attachment/%3C40736368%40news.povray.org%3E/DCP_0001a.JPG?preview=1)
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sla### [at] hotmail com news:40736368@news.povray.org
> Here's my actual design hashed out in Paint, as well as a picture of
> my "real" basement, though I'm not sure why I'm throwing that in.
> Since doing this drawing, I've decided to leave the end support boards
> in their rectangular shape, since I don't have a table saw (just a
> cheap compound saw and skilsaw).
Realy very good reassemblence, if only walls in render where less "green"
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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"Dan P" <dan### [at] yahoo com> wrote in message
news:40734d2d$1@news.povray.org...
> Wow -- I thought this was a photograph at first!
> Damn fine work!
Naw... The photograph looks much worse. ;-) This desk will never be big
enough for my ego.
Actually, I've started experimenting with with "fade_distance" and "fade
power" using area lights (10x20 for the flourescents in this case, and 5x5
circular for the incandescents). Even without radiosity, those two things
seem to make an "indoor" image come to life. I keep doing "outdoor" images,
so I don't really get to play around with a lot of things like that very
often.
I don't know if you've been to my site, but there is a very small write-up
on the basement scene at the end of my layman's intro to pov-ray.
http://www.beantoad.com/Introduction.htm
--
Jeremy
www.beantoad.com
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"St." <dot### [at] dot com> wrote in message news:4072cfcc@news.povray.org...
> Hey, that's excellent, but aren't the chairs a little low?
>
Not sure, really. I scaled them at 2.7, where 1 unit = 1 foot. The
counter-top is 2.2 feet high. That might put the chair seats at perhaps
14-15 inches from from the floor (judging from the picture), which would be
a little low, I think 17-18 is about normal. So, I think the chairs need to
be slightly bigger, yes.
> I'm doing exactly the same thing this Summer.
Not sure if you're like me, but our current set-up is a space-wasting mess.
3 desks + 3 computers + 3 people + lots of cords and other crap. Even if we
can just confine our mess to a smaller area, it will be an improvement.
--
Jeremy
www.beantoad.com
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Jeremy M. Praay wrote:
> I'm building a new computer wall-desk in my basement, which will hopefully
> be large enough for our 3 computers, plus 3 people. If not, we'll probably
> have to keep one of our current desks.
>
> Anyway, one of my first POV-Ray exercises was to build a fairly decent model
> of my basement. At the time, I had absolutely no idea what I was doing, but
> it turned out fairly well anyway.
>
> Well, I thought it would be nice to get a decent idea of how my desk would
> actually look in the basement, so I put this together. I've noticed a few
> mistakes, but since I'm not making a poster out of this, I guess I really
> don't care very much. However, please feel free to suggest things, as I
> still have much to learn, and this is a fun little side-project.
>
> One thing I couldn't get right was the flourescent light. It just doesn't
> seem like it's emitting light (ambient 1 + an area light source +
> radiosity). I changed the ceiling tiles to actually look like my real
> ceiling, which I finally installed a couple months ago. I never could get
> the carpet quite right with procedural textures.
>
> Incidentally, my real basement has a door just a few inches left of the left
> edge of the desk.
>
> (Chairs and library/books courtesy of Gilles Tran's macros.)
>
> ii
it might be a good idea to position some suitablely sized monitors
(boxes) /keyboard/mice mats, together with the areas representing arm
and elbow movement over the desktop (polygons?), also maybe cones
representing eye to monitor line
basically nothing to fancy
seems rather tight for three seats - good friends i hope :-)
stephen
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news:4073675f@news.povray.org...
> Actually, I've started experimenting with with "fade_distance" and "fade
> power" using area lights (10x20 for the flourescents in this case, and 5x5
> circular for the incandescents). Even without radiosity, those two things
> seem to make an "indoor" image come to life.
Did you have a look at Jaime's lightsys macro system
(http://www.ignorancia.org) ? I believe it's the most physically accurate
modeling of indoor lighting that is available in POV-Ray so far. It could be
handy for this type of project.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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