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From: Dan P
Subject: Re: reflective sphere on checkered plane (Track test plus cracked concrete )
Date: 2 Apr 2004 21:38:27
Message: <406e23a3$1@news.povray.org>
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John D. Gwinner wrote:
<snip />
>
> Comments?
Awesome texturing!
Can't wait to see the little green martians gettin' squished underneath >:-D
--
Respectfully,
Dan P
http://<broken link>
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From: John D Gwinner
Subject: Re: reflective sphere on checkered plane (Track test plus cracked concrete )
Date: 4 Apr 2004 19:04:18
Message: <40709472@news.povray.org>
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> Awesome texturing!
Thanks!
Tracks or the concrete?
Is the concrete too 'stained' or does it look OK? I was going to tone it
down a bit.
> Can't wait to see the little green martians gettin' squished underneath
>:-D
he he ... well, it's not that but I can't tell yet
== John ==
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From: Dan P
Subject: Re: reflective sphere on checkered plane (Track test plus cracked concrete )
Date: 4 Apr 2004 20:23:53
Message: <4070a719$1@news.povray.org>
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John D. Gwinner wrote:
>>Awesome texturing!
>
> Thanks!
>
> Tracks or the concrete?
I was thinkin' the wheels and the landscape looked cool. Adding a normal
{ bumps scale <0.1, 0.1, 0.1> } to the wheels and turning down the
specular a bit might make it look more like rubber too.
> Is the concrete too 'stained' or does it look OK? I was going to tone it
> down a bit.
I think it looks great! :-) I'm not sure what some of the circular spots
are yet, though -- I was thinking they were shadows at first.
Also, you'll find reflective spheres look better if they have just a bit
less than 1 reflection -- in nature, reflection 1 is not possible (not
even with a mirror) and the eye can see that. Plus, it adds a little bit
of depth too.
>>Can't wait to see the little green martians gettin' squished underneath
>>:-D
>
>
> he he ... well, it's not that but I can't tell yet
>
> == John ==
Aw :-( IMBJR isn't the /only/ guy who wants to see blood and guts (as
long it is green!) :-P
--
Respectfully,
Dan P
http://<broken link>
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From: Rick [Kitty5]
Subject: Re: reflective sphere on checkered plane (Track test plus cracked concrete )
Date: 6 Apr 2004 09:54:40
Message: <4072b6a0@news.povray.org>
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John D. Gwinner wrote:
> Comments?
Nice tracks!
--
Rick
Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : (+44) 0845 1083740 - ICQ : 15776037
PGP Public Key : http://pgp.kitty5.com
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From: Shay
Subject: Re: reflective sphere on checkered plane (Track test plus cracked concrete )
Date: 6 Apr 2004 10:06:40
Message: <4072b970$1@news.povray.org>
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"John D. Gwinner" <joh### [at] cornell edu> wrote in message
news:406d0bbe@news.povray.org...
Nice. Will look for the animation.
-Shay
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From: John D Gwinner
Subject: Re: reflective sphere on checkered plane (Track test plus cracked concrete )
Date: 7 Apr 2004 20:34:33
Message: <40749e19$1@news.povray.org>
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"Dan P" <dan### [at] yahoo com> wrote in message
news:4070a719$1@news.povray.org...
> I think it looks great! :-) I'm not sure what some of the circular spots
> are yet, though -- I was thinking they were shadows at first.
Oil drops, sorta; any kind of road probably has more smaller ones though.
> Also, you'll find reflective spheres look better if they have just a bit
> less than 1 reflection -- in nature, reflection 1 is not possible (not
> even with a mirror) and the eye can see that. Plus, it adds a little bit
> of depth too.
Thanks, I really sort of threw them in for this one image. They wouldn't be
in the animation.
> Aw :-( IMBJR isn't the /only/ guy who wants to see blood and guts (as
> long it is green!) :-P
Oh, I have a whole bunch of blood and guts planned, but I quickly found out
the limitations of 10Meg for the IRTC :(
I also have an issue with my dynamics library so the initial movie will
probably be just a little driving on the concrete. And if I can do it in
the next 2-3 days, a neutral turn of course!
== John ==
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Hi John D. Gwinner, you recently wrote in povray.binaries.images:
> 7) If I can, I'd like to impelment the roadwheels as an actual Moray item
> that can be drug - as if the Belts object had children. Right, now, you
> move the wheel picked under 'wheel' by changing the X,Y,Z numbers. (X is
> ignored currently, the belt has to be in a plane).
Just a quick pointer... the Controller interface will allow you to
move around stuff in your plugin. This what Mike Weber does in his
BSPline plugin (check it out to see what I mean). And that's also what
I do in the Ruler plugin....
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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From: John D Gwinner
Subject: Re: reflective sphere on checkered plane (Track test plus cracked concrete )
Date: 9 Apr 2004 21:05:40
Message: <40774864$1@news.povray.org>
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Right, that's what I'd planned on doing, sort of. Follow ups after the IRTC
on the SDK list ...
== John ==
"Lutz Kretzschmar" <lut### [at] stmuc com> wrote in message
news:98oc70985aqibnoith4v9of3ectaho82ic@4ax.com...
> Hi John D. Gwinner, you recently wrote in povray.binaries.images:
>
> > 7) If I can, I'd like to impelment the roadwheels as an actual Moray
item
> > that can be drug - as if the Belts object had children. Right, now, you
> > move the wheel picked under 'wheel' by changing the X,Y,Z numbers. (X
is
> > ignored currently, the belt has to be in a plane).
> Just a quick pointer... the Controller interface will allow you to
> move around stuff in your plugin. This what Mike Weber does in his
> BSPline plugin (check it out to see what I mean). And that's also what
> I do in the Ruler plugin....
>
> - Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
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From: John D Gwinner
Subject: Re: reflective sphere on checkered plane (Track test plus cracked concrete )
Date: 15 Apr 2004 01:25:20
Message: <407e1cc0$1@news.povray.org>
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Double Aw, I am not sure I'm going to make it, certainly not with everything
I had story boarded or even sample anim's for.
I got my ground following vector math straightened out two days ago, but I
struggled a bit with Poser and some other issues. IRTC is:
The January-April 2004 animation round deadline is in 22 hours, 37 minutes,
and 30 seconds at the time this page was loaded.
And I even have: >>rampaging robots, rocket ships, thick-thewed heroes, and
titanium-bra'd damsels <<
== John ==
"Dan P" <dan### [at] yahoo com> wrote in message
news:4070a719$1@news.povray.org...
> John D. Gwinner wrote:
> >>Awesome texturing!
> >
> > Thanks!
> >
> > Tracks or the concrete?
>
> I was thinkin' the wheels and the landscape looked cool. Adding a normal
> { bumps scale <0.1, 0.1, 0.1> } to the wheels and turning down the
> specular a bit might make it look more like rubber too.
>
> > Is the concrete too 'stained' or does it look OK? I was going to tone it
> > down a bit.
>
> I think it looks great! :-) I'm not sure what some of the circular spots
> are yet, though -- I was thinking they were shadows at first.
>
> Also, you'll find reflective spheres look better if they have just a bit
> less than 1 reflection -- in nature, reflection 1 is not possible (not
> even with a mirror) and the eye can see that. Plus, it adds a little bit
> of depth too.
>
> >>Can't wait to see the little green martians gettin' squished underneath
> >>:-D
> >
> >
> > he he ... well, it's not that but I can't tell yet
> >
> > == John ==
>
> Aw :-( IMBJR isn't the /only/ guy who wants to see blood and guts (as
> long it is green!) :-P
> --
> Respectfully,
> Dan P
> http://<broken link>
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From: St
Subject: Re: reflective sphere on checkered plane (Track test plus cracked concrete )
Date: 18 Apr 2004 18:36:36
Message: <408302f4@news.povray.org>
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"John D. Gwinner" <joh### [at] cornell edu> wrote in message
news:407e1cc0$1@news.povray.org...
> Double Aw, I am not sure I'm going to make it, certainly not with
everything
> I had story boarded or even sample anim's for.
Then post it in p.b.anims anyway... - I'm sure 'Gwinner' will
become a 'Winner'!
It sounds good to me anyway. Good luck.
~Steve~
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