|
![](/i/fill.gif) |
Double Aw, I am not sure I'm going to make it, certainly not with everything
I had story boarded or even sample anim's for.
I got my ground following vector math straightened out two days ago, but I
struggled a bit with Poser and some other issues. IRTC is:
The January-April 2004 animation round deadline is in 22 hours, 37 minutes,
and 30 seconds at the time this page was loaded.
And I even have: >>rampaging robots, rocket ships, thick-thewed heroes, and
titanium-bra'd damsels <<
== John ==
"Dan P" <dan### [at] yahoo com> wrote in message
news:4070a719$1@news.povray.org...
> John D. Gwinner wrote:
> >>Awesome texturing!
> >
> > Thanks!
> >
> > Tracks or the concrete?
>
> I was thinkin' the wheels and the landscape looked cool. Adding a normal
> { bumps scale <0.1, 0.1, 0.1> } to the wheels and turning down the
> specular a bit might make it look more like rubber too.
>
> > Is the concrete too 'stained' or does it look OK? I was going to tone it
> > down a bit.
>
> I think it looks great! :-) I'm not sure what some of the circular spots
> are yet, though -- I was thinking they were shadows at first.
>
> Also, you'll find reflective spheres look better if they have just a bit
> less than 1 reflection -- in nature, reflection 1 is not possible (not
> even with a mirror) and the eye can see that. Plus, it adds a little bit
> of depth too.
>
> >>Can't wait to see the little green martians gettin' squished underneath
> >>:-D
> >
> >
> > he he ... well, it's not that but I can't tell yet
> >
> > == John ==
>
> Aw :-( IMBJR isn't the /only/ guy who wants to see blood and guts (as
> long it is green!) :-P
> --
> Respectfully,
> Dan P
> http://<broken link>
Post a reply to this message
|
![](/i/fill.gif) |