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Right, that's what I'd planned on doing, sort of. Follow ups after the IRTC
on the SDK list ...
== John ==
"Lutz Kretzschmar" <lut### [at] stmuc com> wrote in message
news:98oc70985aqibnoith4v9of3ectaho82ic@4ax.com...
> Hi John D. Gwinner, you recently wrote in povray.binaries.images:
>
> > 7) If I can, I'd like to impelment the roadwheels as an actual Moray
item
> > that can be drug - as if the Belts object had children. Right, now, you
> > move the wheel picked under 'wheel' by changing the X,Y,Z numbers. (X
is
> > ignored currently, the belt has to be in a plane).
> Just a quick pointer... the Controller interface will allow you to
> move around stuff in your plugin. This what Mike Weber does in his
> BSPline plugin (check it out to see what I mean). And that's also what
> I do in the Ruler plugin....
>
> - Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
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Double Aw, I am not sure I'm going to make it, certainly not with everything
I had story boarded or even sample anim's for.
I got my ground following vector math straightened out two days ago, but I
struggled a bit with Poser and some other issues. IRTC is:
The January-April 2004 animation round deadline is in 22 hours, 37 minutes,
and 30 seconds at the time this page was loaded.
And I even have: >>rampaging robots, rocket ships, thick-thewed heroes, and
titanium-bra'd damsels <<
== John ==
"Dan P" <dan### [at] yahoo com> wrote in message
news:4070a719$1@news.povray.org...
> John D. Gwinner wrote:
> >>Awesome texturing!
> >
> > Thanks!
> >
> > Tracks or the concrete?
>
> I was thinkin' the wheels and the landscape looked cool. Adding a normal
> { bumps scale <0.1, 0.1, 0.1> } to the wheels and turning down the
> specular a bit might make it look more like rubber too.
>
> > Is the concrete too 'stained' or does it look OK? I was going to tone it
> > down a bit.
>
> I think it looks great! :-) I'm not sure what some of the circular spots
> are yet, though -- I was thinking they were shadows at first.
>
> Also, you'll find reflective spheres look better if they have just a bit
> less than 1 reflection -- in nature, reflection 1 is not possible (not
> even with a mirror) and the eye can see that. Plus, it adds a little bit
> of depth too.
>
> >>Can't wait to see the little green martians gettin' squished underneath
> >>:-D
> >
> >
> > he he ... well, it's not that but I can't tell yet
> >
> > == John ==
>
> Aw :-( IMBJR isn't the /only/ guy who wants to see blood and guts (as
> long it is green!) :-P
> --
> Respectfully,
> Dan P
> http://<broken link>
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