POV-Ray : Newsgroups : povray.binaries.images : Advice on a procedurally generated knee bicubic patch; color problem. Server Time
11 Aug 2024 15:18:30 EDT (-0400)
  Advice on a procedurally generated knee bicubic patch; color problem. (Message 11 to 14 of 14)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Greg M  Johnson
Subject: Re: Advice on a procedurally generated knee bicubic patch; color problem.
Date: 26 Mar 2004 22:30:26
Message: <4064f552@news.povray.org>
"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
news:4063a50e@news.povray.org...
> I'm crawling my way towards this.  What do you think of this construction
> (Hamapatch creation) as a sufficiently believable body joint?  I think I
> could almost figure out how to code this if I keep things simple like the
> hamapatch joint at the inset.
>
> It's also disturbing to me that the render window for this image showed a
> much brighter and vivid blue than I saw when I loaded it up in a paint
> program.  Any ideas on what could be going on here?
>
>
>
>
>
>


Post a reply to this message


Attachments:
Download 'fourknee03.jpg' (58 KB)

Preview of image 'fourknee03.jpg'
fourknee03.jpg


 

From: Greg M  Johnson
Subject: Re: Advice on a procedurally generated knee bicubic patch; color problem.
Date: 26 Mar 2004 22:31:55
Message: <4064f5ab$1@news.povray.org>
Whoa.  How would I have done that?

"joeydee" <bac### [at] gmxde> wrote in message
news:40646806@news.povray.org...
>
> > Hmm, xnview identifies this file as "JPEG CMYK (v1.1)"  as opposed to
> > JPEG Truecolor (v1.x). And does appear display it correctly.
>
> Yes, its CMYK instead of RGB. This is the reason why the blue gets darker:
> the CMYK color space is smaller than RGB, and bright RGB blue can only be
> converted to a darker greyish CMYK
> blue.
>
> jo
>
>
>
>


Post a reply to this message

From: andrel
Subject: Re: Advice on a procedurally generated knee bicubic patch; colorproblem.References: <4063a50e@news.povray.org> <4063a8d4
Date: 27 Mar 2004 07:13:32
Message: <40656FC8.8050506@hotmail.com>
Darren New wrote:
> andrel wrote:
> 
>>>> I have this problem
>>>> too often when using these newsgroups. Anyone some
>>>> suggestions?
> 
> 
>>>
>>> Usually what happens is someone posts a uuencoded body inside a 
> 
> 
>>>
>> I am not sure about that. My browser displays it as a broken image.
>> So it knows it is an image.
> 
> 
> That's why I said "it looks like just a broken image to me", and 
> "Usually what happens is..." in response to "this happens frequently to 
> me."
> 
> I wasn't in this post addressing specifically only this particular 
> broken image.
> 
Ok. My point was that it didn't explain the problem in this
post. His new post is ok, yet it still does lack mime headers.
My guess at this point is that the uuencoding was not the
problem, but, as somebody else discovered, that it is a
CMYK image. Probably then my browser can not handle that
while my PSP can.


Post a reply to this message

From: Jellby
Subject: Re: Advice on a procedurally generated knee bicubic patch; color problem.
Date: 27 Mar 2004 11:11:51
Message: <4065a7c7@news.povray.org>
Among other things, LightBeam wrote:

> The image "fourknee02.jpg" cannot be displayed, because it contains
> errors.

With Knode and RedHat 7.3 I don't have any problem...

-- 
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.