POV-Ray : Newsgroups : povray.binaries.images : Advice on a procedurally generated knee bicubic patch; color problem. : Re: Advice on a procedurally generated knee bicubic patch; color problem. Server Time
11 Aug 2024 17:10:18 EDT (-0400)
  Re: Advice on a procedurally generated knee bicubic patch; color problem.  
From: Greg M  Johnson
Date: 26 Mar 2004 22:30:26
Message: <4064f552@news.povray.org>
"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
news:4063a50e@news.povray.org...
> I'm crawling my way towards this.  What do you think of this construction
> (Hamapatch creation) as a sufficiently believable body joint?  I think I
> could almost figure out how to code this if I keep things simple like the
> hamapatch joint at the inset.
>
> It's also disturbing to me that the render window for this image showed a
> much brighter and vivid blue than I saw when I loaded it up in a paint
> program.  Any ideas on what could be going on here?
>
>
>
>
>
>


Post a reply to this message


Attachments:
Download 'fourknee03.jpg' (58 KB)

Preview of image 'fourknee03.jpg'
fourknee03.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.