POV-Ray : Newsgroups : povray.binaries.images : logo opinions wanted Server Time
11 Aug 2024 21:24:05 EDT (-0400)
  logo opinions wanted (Message 21 to 22 of 22)  
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From: Carl Hoff
Subject: Re: logo opinions wanted
Date: 8 Mar 2004 15:00:14
Message: <404cd0ce@news.povray.org>
> > The black outline is a cunning trick: I use a thicker object
> > (so it completely encloses the coloured object, and every
> > point on the surface of the thick object is a fixed distance
> > from the inner object), then I colour it with texture
> > { pigment { rgbt 1 } } interior_texture { pigment { rgb 0 } }.
> > This gives a good
> > outline.
>
> Wow!  That is cunning and I think it will work for what I
> want to do too.

Ok... I hit a snag.  When I try your trick the object is outlined
alright but I lose all the highlights and reflections on the inner
object.  Is there a way I can get them back and keep the
outline.  Yours still have reflections on them.

See here is what I get when I add an outlike to the sphere in
this scene.

Carl


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Attachments:
Download 'Testa1.JPG' (59 KB)

Preview of image 'Testa1.JPG'
Testa1.JPG


 

From: Tek
Subject: Re: logo opinions wanted
Date: 9 Mar 2004 00:10:50
Message: <404d51da@news.povray.org>
You mean more like this (brighter.png)?

I dunno, I think that looks too flat. I guess it depends on the brightness of
your monitor but on mine (both here and at work) all the colours are clearly
seperate from the black, apart from the blue which doesn't really look any
better in this version.

There is another option, which is to not use totally pure colours (colour.png).
This has as much contrast as the current one on my site, but more visible dark
areas because I've used slightly different colours. I'm not sure about it, what
do you think?

-- 
Tek
www.evilsuperbrain.com


"Rune" <run### [at] runevisioncom> wrote in message
news:404c5782@news.povray.org...
> I like the current one, but I think it should be brighter. As it is now,
> the darker shades of the colors almost can't be distinguished from the
> black outlines. Consider the attached version. (There however the
> reflections are too strong, which is an effect of the simple gamma
> correction I used.)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Mar 7**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>


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Attachments:
Download 'brighter.png' (15 KB) Download 'colour.png' (16 KB)

Preview of image 'brighter.png'
brighter.png

Preview of image 'colour.png'
colour.png


 

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