POV-Ray : Newsgroups : povray.binaries.images : Ear with head attached Server Time
11 Aug 2024 17:16:58 EDT (-0400)
  Ear with head attached (Message 1 to 8 of 8)  
From: Steve Shelby
Subject: Ear with head attached
Date: 2 Mar 2004 13:00:33
Message: <4044cbc1@news.povray.org>
Ear and head are now one. Mesh created with Moray. Now I have to explore the
world of hair and skin textures. Any suggestions or recommendations?

Steve Shelby


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head04.jpg


 

From: Jim Charter
Subject: Re: Ear with head attached
Date: 2 Mar 2004 19:53:39
Message: <40452c93@news.povray.org>
Steve Shelby wrote:

> Ear and head are now one. Mesh created with Moray. Now I have to explore the
> world of hair and skin textures. Any suggestions or recommendations?
> 
> Steve Shelby
> 
> 
> 
Nice job.  How many separate objects are involved?  How is Moray's 
support for uvmapping?


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From: Dan P
Subject: Re: Ear with head attached
Date: 2 Mar 2004 21:19:17
Message: <404540a5$1@news.povray.org>
"Steve Shelby" <ssh### [at] rexnetnet> wrote in message
news:4044cbc1@news.povray.org...
> Ear and head are now one. Mesh created with Moray. Now I have to explore
the
> world of hair and skin textures. Any suggestions or recommendations?

Excellent!


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From: Txemi Jendrix
Subject: Re: Ear with head attached
Date: 2 Mar 2004 22:32:24
Message: <404551c8@news.povray.org>

> Ear and head are now one. Mesh created with Moray. Now I have to explore
the
> world of hair and skin textures. Any suggestions or recommendations?
>
> Steve Shelby

Excellent model Steve, very well done.
Keep it up.


Txemi Jendrix
http://www.txemijendrix.com


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From: Steve Shelby
Subject: Re: Ear with head attached
Date: 3 Mar 2004 12:39:40
Message: <4046185c@news.povray.org>
Thank you. There are three objects: the mesh of the head, and the two eyes.
Moray's UV mapping support is excellent, IMO, although I havn't used it
enough yet for mine to be considered an expert opinion.
Steve Shelby

"Jim Charter" <jrc### [at] msncom> wrote in message
news:40452c93@news.povray.org...
> Nice job.  How many separate objects are involved?  How is Moray's
> support for uvmapping?


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From: Steve Shelby
Subject: Re: Ear with head attached
Date: 3 Mar 2004 12:40:33
Message: <40461891$1@news.povray.org>
Thanks.
Steve

"Dan P" <dan### [at] yahoocom> wrote in message
news:404540a5$1@news.povray.org...
> Excellent!
>
>


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From: Steve Shelby
Subject: Re: Ear with head attached
Date: 3 Mar 2004 12:41:44
Message: <404618d8$1@news.povray.org>
Thanks.
Steve

"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:404551c8@news.povray.org...

> Excellent model Steve, very well done.
> Keep it up.
>
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
>


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Ear with head attached
Date: 3 Mar 2004 18:37:02
Message: <40466D04.4C4D7D84@gmx.de>
High!

Steve Shelby schrieb:

> Ear and head are now one. Mesh created with Moray. Now I have to explore the
> world of hair and skin textures. Any suggestions or recommendations?

I definitely would go for a Mediterranean complexion (for which brown eyes would
suit better) and a short but thick black beard... perhaps also long slighty wavy
scalp hair!

See you in Khyberspace - http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/index-e.htm

Now playing: Sleeping Beauty (Zara-Thustra)

Yadgar


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