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If I weren't already so keenly aware of your coding and artistic ability,
I'd say....
AWESOME!!!
"Mike Williams" <nos### [at] econym demon co uk> wrote in message
news:404639e6@news.povray.org...
> See discussion in povray.general
>
> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted the
> kyokohairmk3.obj file directly to a POV mesh, not using Poser at all.
>
> --
> Mike Williams
>
>
>
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Mike Williams wrote:
>
> See discussion in povray.general
>
> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted
> the kyokohairmk3.obj file directly to a POV mesh, not using Poser at
> all.
How much memory in the parse?
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I'm curious as to what exactly you did to this image. Is it just the
contrast or saturation? Its a vast improvement in my opinion, but I guess
both are realistic depending on the lighting.
Skip
"Rune" <run### [at] runevision com> wrote in message
news:404661a2@news.povray.org...
> JC (Exether) wrote:
> > The hair is missing some brilliance
>
> Nothing a little post-processing can't handle... ;)
>
> Do you mean something like this?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision: http://runevision.com **updated Jan 29**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>
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Wasn't it John VanSickle who wrote:
>Mike Williams wrote:
>>
>> See discussion in povray.general
>>
>> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted
>> the kyokohairmk3.obj file directly to a POV mesh, not using Poser at
>> all.
>
>How much memory in the parse?
In the image shown, the peak memory used was 40,282,163. Most of that is
used to hold the image maps. With a plain texture on the mesh it would
only use 2,603,512.
--
Mike Williams
Gentleman of Leisure
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Rune wrote:
> JC (Exether) wrote:
>
>>The hair is missing some brilliance
>
>
> Nothing a little post-processing can't handle... ;)
>
> Do you mean something like this?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision: http://runevision.com **updated Jan 29**
> POV-Ray Ring: http://webring.povray.co.uk
Yes, it's an improvement I think.
But I was more thinking about individual phongs on the hair, it's just
an idea though, it might not be really better.
JC
--
http://exether.free.fr/irtc (more IRTC stats !)
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Wasn't it JC (Exether) who wrote:
>Rune wrote:
>> JC (Exether) wrote:
>>
>>>The hair is missing some brilliance
>>
>>
>> Nothing a little post-processing can't handle... ;)
>>
>> Do you mean something like this?
>>
>> Rune
>> --
>> 3D images and anims, include files, tutorials and more:
>> rune|vision: http://runevision.com **updated Jan 29**
>> POV-Ray Ring: http://webring.povray.co.uk
>
>Yes, it's an improvement I think.
>But I was more thinking about individual phongs on the hair, it's just
>an idea though, it might not be really better.
It doesn't seem to work very well with phong. I guess the phong
highlights don't work very well alongside the fake highlights that are
already painted on the image map. To get it to work with phong I think
that the texture map would have to be recreated without highlights and
there'd probably need to be a normal map
One thing that does help a little is turning up the lighting so that the
painted highlights become fully white rather than grey, but then the
dark parts of image tend to get a bit too bright.
--
Mike Williams
Gentleman of Leisure
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Skip Talbot wrote:
> I'm curious as to what exactly you did to this image.
I first used the histogram function Stretch and then applied a
shadow/midtone/highlight filter with shadow:10 midtone:50 highlight:50.
It was done in Paint Shop Pro 5.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk
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Mike Williams wrote:
>
> >How much memory in the parse?
>
> In the image shown, the peak memory used was 40,282,163. Most of that
> is used to hold the image maps. With a plain texture on the mesh it
> would only use 2,603,512.
There should be a way to lower the upper number without sacrificing
quality.
Regards,
John
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"John VanSickle" <evi### [at] hotmail com> wrote in message
news:4047C9A2.B7192567@hotmail.com...
> Mike Williams wrote:
> >
> > >How much memory in the parse?
> >
> > In the image shown, the peak memory used was 40,282,163. Most of that
> > is used to hold the image maps. With a plain texture on the mesh it
> > would only use 2,603,512.
>
> There should be a way to lower the upper number without sacrificing
> quality.
40-odd MB isn't bad, though, given :-)
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Impressive
--
Rick
Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : (+44) 0845 1083740 - ICQ : 15776037
PGP Public Key : http://pgp.kitty5.com
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