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11 Aug 2024 19:31:36 EDT (-0400)
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From: Greg M  Johnson
Subject: Re: Realistic Hair example
Date: 3 Mar 2004 21:33:29
Message: <40469579$1@news.povray.org>
If I weren't already so keenly aware of your coding and artistic ability,
I'd say....

AWESOME!!!


"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:404639e6@news.povray.org...
> See discussion in povray.general
>
> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted the
> kyokohairmk3.obj file directly to a POV mesh, not using Poser at all.
>
> --
> Mike Williams
>
>
>


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From: John VanSickle
Subject: Re: Realistic Hair example
Date: 3 Mar 2004 22:35:20
Message: <4046A3F7.2E3AA887@hotmail.com>
Mike Williams wrote:
> 
> See discussion in povray.general
> 
> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted
> the kyokohairmk3.obj file directly to a POV mesh, not using Poser at
> all.

How much memory in the parse?


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From: Skip Talbot
Subject: Re: Realistic Hair example
Date: 3 Mar 2004 23:08:34
Message: <4046abc2$1@news.povray.org>
I'm curious as to what exactly you did to this image.  Is it just the
contrast or saturation?  Its a vast improvement in my opinion, but I guess
both are realistic depending on the lighting.

Skip


"Rune" <run### [at] runevisioncom> wrote in message
news:404661a2@news.povray.org...
> JC (Exether) wrote:
> > The hair is missing some brilliance
>
> Nothing a little post-processing can't handle... ;)
>
> Do you mean something like this?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Jan 29**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>


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From: Mike Williams
Subject: Re: Realistic Hair example
Date: 4 Mar 2004 00:31:03
Message: <vlPTVCA4DrRAFwlB@econym.demon.co.uk>
Wasn't it John VanSickle who wrote:
>Mike Williams wrote:
>> 
>> See discussion in povray.general
>> 
>> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted
>> the kyokohairmk3.obj file directly to a POV mesh, not using Poser at
>> all.
>
>How much memory in the parse?

In the image shown, the peak memory used was 40,282,163. Most of that is
used to hold the image maps. With a plain texture on the mesh it would
only use 2,603,512.

-- 
Mike Williams
Gentleman of Leisure


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From: JC (Exether)
Subject: Re: Realistic Hair example
Date: 4 Mar 2004 01:14:27
Message: <4046c943$1@news.povray.org>
Rune wrote:
> JC (Exether) wrote:
> 
>>The hair is missing some brilliance
> 
> 
> Nothing a little post-processing can't handle... ;)
> 
> Do you mean something like this?
> 
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Jan 29**
> POV-Ray Ring: http://webring.povray.co.uk

Yes, it's an improvement I think.
But I was more thinking about individual phongs on the hair, it's just 
an idea though, it might not be really better.

JC

-- 
http://exether.free.fr/irtc (more IRTC stats !)


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From: Mike Williams
Subject: Re: Realistic Hair example
Date: 4 Mar 2004 03:34:38
Message: <uwVDwAARCuRAFwUJ@econym.demon.co.uk>
Wasn't it JC (Exether) who wrote:
>Rune wrote:
>> JC (Exether) wrote:
>> 
>>>The hair is missing some brilliance
>> 
>> 
>> Nothing a little post-processing can't handle... ;)
>> 
>> Do you mean something like this?
>> 
>> Rune
>> --
>> 3D images and anims, include files, tutorials and more:
>> rune|vision:  http://runevision.com **updated Jan 29**
>> POV-Ray Ring: http://webring.povray.co.uk
>
>Yes, it's an improvement I think.
>But I was more thinking about individual phongs on the hair, it's just 
>an idea though, it might not be really better.

It doesn't seem to work very well with phong. I guess the phong
highlights don't work very well alongside the fake highlights that are
already painted on the image map. To get it to work with phong I think
that the texture map would have to be recreated without highlights and
there'd probably need to be a normal map 

One thing that does help a little is turning up the lighting so that the
painted highlights become fully white rather than grey, but then the
dark parts of image tend to get a bit too bright.

-- 
Mike Williams
Gentleman of Leisure


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From: Rune
Subject: Re: Realistic Hair example
Date: 4 Mar 2004 04:01:09
Message: <4046f055@news.povray.org>
Skip Talbot wrote:
> I'm curious as to what exactly you did to this image.

I first used the histogram function Stretch and then applied a
shadow/midtone/highlight filter with shadow:10 midtone:50 highlight:50.
It was done in Paint Shop Pro 5.

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk


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From: John VanSickle
Subject: Re: Realistic Hair example
Date: 4 Mar 2004 19:28:20
Message: <4047C9A2.B7192567@hotmail.com>
Mike Williams wrote:
> 
> >How much memory in the parse?
> 
> In the image shown, the peak memory used was 40,282,163. Most of that
> is used to hold the image maps. With a plain texture on the mesh it
> would only use 2,603,512.

There should be a way to lower the upper number without sacrificing
quality.

Regards,
John


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From: Dan P
Subject: Re: Realistic Hair example
Date: 5 Mar 2004 17:12:30
Message: <4048fb4e@news.povray.org>
"John VanSickle" <evi### [at] hotmailcom> wrote in message
news:4047C9A2.B7192567@hotmail.com...
> Mike Williams wrote:
> >
> > >How much memory in the parse?
> >
> > In the image shown, the peak memory used was 40,282,163. Most of that
> > is used to hold the image maps. With a plain texture on the mesh it
> > would only use 2,603,512.
>
> There should be a way to lower the upper number without sacrificing
> quality.

40-odd MB isn't bad, though, given :-)


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From: Rick [Kitty5]
Subject: Re: Realistic Hair example
Date: 8 Mar 2004 04:02:40
Message: <404c36af@news.povray.org>
Impressive

-- 
Rick

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