POV-Ray : Newsgroups : povray.binaries.images : Challenge for anyone Server Time
12 Aug 2024 01:33:18 EDT (-0400)
  Challenge for anyone (Message 8 to 17 of 27)  
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From: Rafal 'Raf256' Maj
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 08:52:17
Message: <Xns9486977829B13raf256com@203.29.75.35>
spa### [at] raf256com news:Xns9486916FC7C8Draf256com@203.29.75.35


(this attachment displays o.k. ?)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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Attachments:
Download 'a00114_grid_by_raf256_com.jpg' (7 KB)

Preview of image 'a00114_grid_by_raf256_com.jpg'
a00114_grid_by_raf256_com.jpg


 

From: Matthias Weißer
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 10:44:52
Message: <402264f4@news.povray.org>
Rafal 'Raf256' Maj schrieb:
> spa### [at] raf256com news:Xns9486916FC7C8Draf256com@203.29.75.35
> 
> 
> (this attachment displays o.k. ?)

Not with Mozilla Thunderbird 0.4

-- 

mat### [at] matweide
http://www.matwei.de


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From: Rune
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 10:53:35
Message: <402266ff@news.povray.org>
Eh... Isn't the cross in the middle much bigger than the others in your
image?

In the original all the crosses have the same size. Perspective alone
make the center one look bigger.

I believe the attached image is a more correct remake of the original...
;)

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk


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Attachments:
Download 'bluegrid.jpg' (46 KB)

Preview of image 'bluegrid.jpg'
bluegrid.jpg


 

From: Rafal 'Raf256' Maj
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 11:02:23
Message: <Xns9486AD848313Eraf256com@203.29.75.35>
run### [at] runevisioncom news:402266ff@news.povray.org

> I believe the attached image is a more correct remake of the original...
> ;)

You have boxes instead of cylinders there ;)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Severi Salminen
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 11:17:49
Message: <40226cad@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns9486AD848313Eraf256com@203.29.75.35...
> run### [at] runevisioncom news:402266ff@news.povray.org
>
> > I believe the attached image is a more correct remake of the original...
> > ;)
>
> You have boxes instead of cylinders there ;)

I think the original also has boxes, allthough it is not 92.6% sure. The
scan is bad and full of  JPEG artifactas...

Severi


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From: Rune
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 11:24:38
Message: <40226e46@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> You have boxes instead of cylinders there ;)

Yes, I think it's difficult to see if they're boxes or cylinders in the
original image. It's easy to change though. See the attached image. (I
also corrected the perspective a bit more.)

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk


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Attachments:
Download 'bluegrid_b.jpg' (46 KB)

Preview of image 'bluegrid_b.jpg'
bluegrid_b.jpg


 

From: DJ Wiza
Subject: Re: Challenge for anyone
Date: 5 Feb 2004 13:17:20
Message: <402288b0@news.povray.org>
Severi Salminen wrote:
> Do you have any experience with Pov-Ray yourself? If you do, then why not
> also try it yourself? Quite good results should be achieved with proper
> usage of media and boxes/cylinders. And with a simple macro you could make
> the 3d-grid almost infinite looking. I'll try it when I get to my own
> computer.

Yeah, I've got some POV-Ray experience, but I never could figure how to 
to get media to do what I wanted, and I figured media would be the best 
way to do this image.

I actually tried to make it, but again, I can't quite figure out media, 
so it never worked.

-DJ


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From: DJ Wiza
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 13:21:08
Message: <40228994$1@news.povray.org>
Severi Salminen wrote:
> I think the original also has boxes, allthough it is not 92.6% sure. The
> scan is bad and full of  JPEG artifactas...

Actually, its the original source that is bad and full of MPEG 
artifacts.  At first I was going to post a PNG file of the picture, but 
it was 500k, and the JPEG is only 27k but looks no worse.

-DJ


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From: DJ Wiza
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 13:26:21
Message: <40228acd$1@news.povray.org>
Rune wrote:
> Yes, I think it's difficult to see if they're boxes or cylinders in the
> original image. It's easy to change though. See the attached image. (I
> also corrected the perspective a bit more.)
> 

This looks very very nice.  It would have taken me well over a week of 
experimentation to do what you did in under 6 hours.

Though I think the long lines of blue should be a little bit thicker.

-DJ


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From: Rafal 'Raf256' Maj
Subject: Re: Challenge for anyone
Date: 5 Feb 2004 13:43:07
Message: <Xns9486C8C32495Araf256com@203.29.75.35>
Kil### [at] sohcahtoanet news:402288b0@news.povray.org

> I actually tried to make it, but again, I can't quite figure out
> media, so it never worked.

It's actualy very easy,
just add

interior { media { emission .6 } }

in my image full texture is:

#declare Mat2 = material {
  #if (QQ_MEDIA=0) texture { pigment { color  <.6,.8,.97> filter .5 } finish { ambient
.5 }  }
  #else
    texture { pigment { rgbf 1 } finish { ambient 0 diffuse 0 } }
    interior {
      media {
        #local C=<.3,.72,.99>;
        density { cylindrical color_map {[0 rgb 0*C][.5 rgb .3*C][.8 rgb .7*C][1 rgb
1*C]} }
        emission .6
      }
    }
  #end
}

and full .pov file is in .scene-files


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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