POV-Ray : Newsgroups : povray.binaries.images : Challenge for anyone : Re: Challenge for anyone Server Time
12 Aug 2024 01:31:01 EDT (-0400)
  Re: Challenge for anyone  
From: Rafal 'Raf256' Maj
Date: 5 Feb 2004 13:43:07
Message: <Xns9486C8C32495Araf256com@203.29.75.35>
Kil### [at] sohcahtoanet news:402288b0@news.povray.org

> I actually tried to make it, but again, I can't quite figure out
> media, so it never worked.

It's actualy very easy,
just add

interior { media { emission .6 } }

in my image full texture is:

#declare Mat2 = material {
  #if (QQ_MEDIA=0) texture { pigment { color  <.6,.8,.97> filter .5 } finish { ambient
.5 }  }
  #else
    texture { pigment { rgbf 1 } finish { ambient 0 diffuse 0 } }
    interior {
      media {
        #local C=<.3,.72,.99>;
        density { cylindrical color_map {[0 rgb 0*C][.5 rgb .3*C][.8 rgb .7*C][1 rgb
1*C]} }
        emission .6
      }
    }
  #end
}

and full .pov file is in .scene-files


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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