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run### [at] runevision com news:402266ff@news.povray.org
> I believe the attached image is a more correct remake of the original...
> ;)
You have boxes instead of cylinders there ;)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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From: Severi Salminen
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 11:17:49
Message: <40226cad@news.povray.org>
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"Rafal 'Raf256' Maj" <spa### [at] raf256 com> wrote in message
news:Xns9486AD848313Eraf256com@203.29.75.35...
> run### [at] runevision com news:402266ff@news.povray.org
>
> > I believe the attached image is a more correct remake of the original...
> > ;)
>
> You have boxes instead of cylinders there ;)
I think the original also has boxes, allthough it is not 92.6% sure. The
scan is bad and full of JPEG artifactas...
Severi
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From: Rune
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 11:24:38
Message: <40226e46@news.povray.org>
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"Rafal 'Raf256' Maj" <spa### [at] raf256 com> wrote:
> You have boxes instead of cylinders there ;)
Yes, I think it's difficult to see if they're boxes or cylinders in the
original image. It's easy to change though. See the attached image. (I
also corrected the perspective a bit more.)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk
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Attachments:
Download 'bluegrid_b.jpg' (46 KB)
Preview of image 'bluegrid_b.jpg'
![bluegrid_b.jpg](/povray.binaries.images/attachment/%3C40226e46%40news.povray.org%3E/bluegrid_b.jpg?preview=1)
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Severi Salminen wrote:
> Do you have any experience with Pov-Ray yourself? If you do, then why not
> also try it yourself? Quite good results should be achieved with proper
> usage of media and boxes/cylinders. And with a simple macro you could make
> the 3d-grid almost infinite looking. I'll try it when I get to my own
> computer.
Yeah, I've got some POV-Ray experience, but I never could figure how to
to get media to do what I wanted, and I figured media would be the best
way to do this image.
I actually tried to make it, but again, I can't quite figure out media,
so it never worked.
-DJ
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From: DJ Wiza
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 13:21:08
Message: <40228994$1@news.povray.org>
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Severi Salminen wrote:
> I think the original also has boxes, allthough it is not 92.6% sure. The
> scan is bad and full of JPEG artifactas...
Actually, its the original source that is bad and full of MPEG
artifacts. At first I was going to post a PNG file of the picture, but
it was 500k, and the JPEG is only 27k but looks no worse.
-DJ
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From: DJ Wiza
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 13:26:21
Message: <40228acd$1@news.povray.org>
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Rune wrote:
> Yes, I think it's difficult to see if they're boxes or cylinders in the
> original image. It's easy to change though. See the attached image. (I
> also corrected the perspective a bit more.)
>
This looks very very nice. It would have taken me well over a week of
experimentation to do what you did in under 6 hours.
Though I think the long lines of blue should be a little bit thicker.
-DJ
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Kil### [at] sohcahtoa net news:402288b0@news.povray.org
> I actually tried to make it, but again, I can't quite figure out
> media, so it never worked.
It's actualy very easy,
just add
interior { media { emission .6 } }
in my image full texture is:
#declare Mat2 = material {
#if (QQ_MEDIA=0) texture { pigment { color <.6,.8,.97> filter .5 } finish { ambient
.5 } }
#else
texture { pigment { rgbf 1 } finish { ambient 0 diffuse 0 } }
interior {
media {
#local C=<.3,.72,.99>;
density { cylindrical color_map {[0 rgb 0*C][.5 rgb .3*C][.8 rgb .7*C][1 rgb
1*C]} }
emission .6
}
}
#end
}
and full .pov file is in .scene-files
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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From: Rune
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 15:06:44
Message: <4022a254@news.povray.org>
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DJ Wiza wrote:
> This looks very very nice. It would have taken me well over a week of
> experimentation to do what you did in under 6 hours.
Well, it's post-processed with some blurring. I also "cheated" with the
blue lines. In the original they have the same thickness no matter if
they are close to or far away from the camera, so I did nearly the same
with my lines. (They are actually cones, not cylinders!) But it seems to
give the right effect...
> Though I think the long lines of blue should be a little bit thicker.
Done. Attached.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
Attachments:
Download 'bluegrid_c.jpg' (48 KB)
Preview of image 'bluegrid_c.jpg'
![bluegrid_c.jpg](/povray.binaries.images/attachment/%3C4022a254%40news.povray.org%3E/bluegrid_c.jpg?preview=1)
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From: Carl Hoff
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 15:17:56
Message: <4022a4f4@news.povray.org>
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I haven't played with media much myself either. I'm finding it interesting
playing with Rafal 'Raf256' Maj's code. Rune if you aren't using his code
could you post yours as well. I think I'd find it interestings seeing how
two people coded this its you did it any differently.
Thanks,
Carl
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From: DJ Wiza
Subject: Re: Challenge for anyone - 1 attachment - 1 attachment
Date: 5 Feb 2004 16:31:26
Message: <4022b62e$1@news.povray.org>
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Rune wrote:
>>Though I think the long lines of blue should be a little bit thicker.
>
>
> Done. Attached.
>
Hmm...the lines closer up look thicker, but the lines farther away just
look brighter.
Also, I need it in 1024x768.
-DJ
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