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"gonzo" <rgo### [at] lanset com> wrote in message
news:40206839@news.povray.org...
> St. <dot### [at] dot com> wrote in message news:401f440e@news.povray.org...
> > Well, faces actually. My five zillionth attempt at modeling a
face.
> >
> > ~Steve~
>
> That's great!
Thanks! :)
>Not sure what it says, but it says it real loud!
Yep, no hidden message here Ron. Just five heads floating in liquid
copper. Standard Copper_Metal is the texture, and the face is more or
less finished as Medusa, (got to finish the ears).
>
> What did you model it in?
Wings - I'm starting to really like this modeler.
~Steve~
>
> RG
>
>
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St. wrote:
>
> (From Art and Illusion).
Nice quote. That is the book I was referring to alright. It's cool
that you pursued it. It's a book I return to from time to time. One of
the starting points for the discussion in the book is: why is it that
the trees in highly realistic 17th or 18th century paintings look like
feather dusters to us? He proceeds from there to describe how children
actually learn to draw by learning to repeat set formulae for different
subjects and takes it from there.
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"St." <dot### [at] dot com> wrote in message news:401f440e@news.povray.org...
I'm always impressed by the desire of those who refuse to play nice with
CG. It would be so easy to make some trees, buildings, or fractals.
Modeling a face is straight f***ing nuts.
-Shay
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"Shay" <sah### [at] simcoparts com> wrote in message
news:40212ec2$1@news.povray.org...
>
> "St." <dot### [at] dot com> wrote in message
news:401f440e@news.povray.org...
>
> I'm always impressed by the desire of those who refuse to play nice
with
> CG. It would be so easy to make some trees, buildings, or fractals.
> Modeling a face is straight f***ing nuts.
LOL! You're not wrong! Have you tried Wings Shay? It's pretty damned
good, and goes waaaaay further than the basics, (there's a lot of
heavy duty tricks that can be done with it, which I have yet to
learn - do a search, tutorials etc. This guy is good,
http://www.geocities.com/paulthepuzzles/aardvarks.html )
Anyway, glad you liked it. :)
~Steve~
>
> -Shay
>
>
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"St." <dot### [at] dot com> wrote in message news:401f440e@news.povray.org...
> Well, faces actually. My five zillionth attempt at modeling a face.
Cool heads! Pretty much sums up how I feel in the morning.
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"Dan P" <dan### [at] yahoo com> wrote in message
news:4021acd1$1@news.povray.org...
> "St." <dot### [at] dot com> wrote in message
news:401f440e@news.povray.org...
> > Well, faces actually. My five zillionth attempt at modeling a
face.
>
> Cool heads! Pretty much sums up how I feel in the morning.
Thanks! Hope you don't look like that too... :/
~Steve~
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"St." <dot### [at] dot com> wrote in message news:4021cd76@news.povray.org...
> "Dan P" <dan### [at] yahoo com> wrote in message
> > Cool heads! Pretty much sums up how I feel in the morning.
>
> Thanks! Hope you don't look like that too... :/
Yeah, I wish I didn't :-(
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"St." <dot### [at] dot com> wrote in message news:40214340@news.povray.org...
|
| Have you tried Wings Shay? It's pretty damned
| good,
I pissed around with it for a few minutes once. I've heard that it's
nice, but I don't enjoy that type of modeling.
-Shay
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"Shay" <sah### [at] simcoparts com> wrote in message
news:40229cc0@news.povray.org...
>
> "St." <dot### [at] dot com> wrote in message
news:40214340@news.povray.org...
> |
> | Have you tried Wings Shay? It's pretty damned
> | good,
>
> I pissed around with it for a few minutes once. I've heard that it's
> nice, but I don't enjoy that type of modeling.
That's fair enough. Which type do you prefer?
~Steve~
>
> -Shay
>
>
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"St." <dot### [at] dot com> wrote in message news:4022a785$1@news.povray.org...
|
| That's fair enough. Which type do you prefer?
|
I like text-modeling, and building objects around which I can get my
head. Moving points around until something looks right doesn't work for
me. My "look" is too poorly calibrated.
-Shay
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