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Thanks a lot! I have always loved grain too. I think it adds a lot of
realism.
What's ArtSIG?
Louis
> Beautiful -- I love the image, and I love the grain as well! Have you
> thought about putting it on a site like ArtSIG?
>
> Mark
>
>
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Anyway, I did another render with less grainy focal blur, maybe not enough
though.
Maybe in between would be better?
What do you think?
Louis
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Attachments:
Download 'juliaphotomod02.jpg' (82 KB)
Preview of image 'juliaphotomod02.jpg'
![juliaphotomod02.jpg](/povray.binaries.images/attachment/%3C3fd933f2%40news.povray.org%3E/juliaphotomod02.jpg?preview=1)
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> Anyway, I did another render with less grainy
> focal blur, maybe not enough though.
It looks as though there is not only less grain, there is also less
focal blur.
> Maybe in between would be better?
> What do you think?
I far prefer the first one. Not even in between, just plain the first
one...
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Sep 28**
POV-Ray Ring: http://webring.povray.co.uk
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On 11 Dec 2003 11:08:42 -0500, ingo <ing### [at] tag povray org> wrote:
> But where do the rings above Julia come from?
Isn't it lightning form light source on some object ? See:
camera{location 0 direction z}
plane{ z 4 pigment{rgb 1}}
light_source{z rgb 1}
ABX
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news:3fd933f2@news.povray.org...
> Anyway, I did another render with less grainy focal blur, maybe not
enough
> though.
> Maybe in between would be better?
> What do you think?
I much prefer this one. I think the blur was overdone in your
previous one.
Those rings in the background look like what you sometimes get when
colour reducing, or converting to grayscale.
Alf
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news:3fd9328a@news.povray.org...
> Thanks a lot! I have always loved grain too. I think it adds a lot of
> realism.
> What's ArtSIG?
http://www.artsig.com
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I dunno... the first had a much more artistic and photo-like feel. The
second might be more photo-realistic, but it's lacking some of the
impression or mystique of the first.
Frank
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Would you mind posting the code for the julia? I'm trying to experiment
with them, and I really like the sort of warped, "ringy" look you've got
going on there.
Thanks!
Frank
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Here it is :
julia_fractal {
<-0.9,-0.4,-0.12,0>
quaternion
cube
max_iteration 6
precision 200
texture { pigment {color rgb <1,1,1>*1.95 }
finish {phong 0.1 ambient 0.2}}
rotate <0,0,0> scale 1
}
web.3fde0caf9be596df606ff9980@news.povray.org...
> Would you mind posting the code for the julia? I'm trying to experiment
> with them, and I really like the sort of warped, "ringy" look you've got
> going on there.
>
> Thanks!
> Frank
>
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Ya, the first one seems more dynamic, like if it was moving and the blur was
motion blur.
Neverthless, when I posted a similar image on another art forum, people said
that there was way too much blur, they thought I missed the "shot" (or
render...) : they said "it's really bad dof (depth of field) ".
So, I really don't know what to choose and what are the criterias for a good
macro photo/render.
Louis
web.3fddfc079be596df606ff9980@news.povray.org...
> I dunno... the first had a much more artistic and photo-like feel. The
> second might be more photo-realistic, but it's lacking some of the
> impression or mystique of the first.
>
> Frank
>
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