POV-Ray : Newsgroups : povray.binaries.images : Julia Abstract Server Time
12 Aug 2024 03:29:44 EDT (-0400)
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From: Rune
Subject: Re: Julia Abstract
Date: 12 Dec 2003 04:49:59
Message: <3fd98f47@news.povray.org>

> Anyway, I did another render with less grainy
> focal blur, maybe not enough though.

It looks as though there is not only less grain, there is also less
focal blur.

> Maybe in between would be better?
> What do you think?

I far prefer the first one. Not even in between, just plain the first
one...

Rune
--
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rune|vision:  http://runevision.com **updated Sep 28**
POV-Ray Ring: http://webring.povray.co.uk


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From: ABX
Subject: Re: Julia Abstract
Date: 12 Dec 2003 06:25:16
Message: <l49jtvgdfgk38epvc9qi2aavimnvka0co3@4ax.com>
On 11 Dec 2003 11:08:42 -0500, ingo <ing### [at] tagpovrayorg> wrote:
> But where do the rings above Julia come from?

Isn't it lightning form light source on some object ? See:

  camera{location 0 direction z}
  plane{ z 4 pigment{rgb 1}}
  light_source{z rgb 1}

ABX


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From: Alf Peake
Subject: Re: Julia Abstract
Date: 12 Dec 2003 07:11:08
Message: <3fd9b05c@news.povray.org>

news:3fd933f2@news.povray.org...
> Anyway, I did another render with less grainy focal blur, maybe not
enough
> though.
> Maybe in between would be better?
> What do you think?

I much prefer this one. I think the blur was overdone in your
previous one.

Those rings in the background look like what you sometimes get when
colour reducing, or converting to grayscale.

Alf


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From: Mark Hanson
Subject: Re: Julia Abstract
Date: 12 Dec 2003 16:46:25
Message: <3fda3731$1@news.povray.org>

news:3fd9328a@news.povray.org...
> Thanks a lot! I have always loved grain too. I think it adds a lot of
> realism.
> What's ArtSIG?

http://www.artsig.com


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From: Frank
Subject: Re: Julia Abstract
Date: 15 Dec 2003 13:25:02
Message: <web.3fddfc079be596df606ff9980@news.povray.org>
I dunno... the first had a much more artistic and photo-like feel.  The
second might be more photo-realistic, but it's lacking some of the
impression or mystique of the first.

Frank


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From: Frank
Subject: Re: Julia Abstract
Date: 15 Dec 2003 14:35:02
Message: <web.3fde0caf9be596df606ff9980@news.povray.org>
Would you mind posting the code for the julia?  I'm trying to experiment
with them, and I really like the sort of warped, "ringy" look you've got
going on there.

Thanks!
Frank


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From:
Subject: Re: Julia Abstract
Date: 15 Dec 2003 20:51:47
Message: <3fde6533$1@news.povray.org>
Here it is :
 julia_fractal {
    <-0.9,-0.4,-0.12,0>
    quaternion
    cube
    max_iteration 6
    precision 200
    texture { pigment {color rgb <1,1,1>*1.95 }
    finish {phong 0.1 ambient 0.2}}
    rotate <0,0,0> scale 1
      }


web.3fde0caf9be596df606ff9980@news.povray.org...
> Would you mind posting the code for the julia?  I'm trying to experiment
> with them, and I really like the sort of warped, "ringy" look you've got
> going on there.
>
> Thanks!
> Frank
>


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From:
Subject: Re: Julia Abstract
Date: 15 Dec 2003 21:00:10
Message: <3fde672a@news.povray.org>
Ya, the first one seems more dynamic, like if it was moving and the blur was
motion blur.
Neverthless, when I posted a similar image on another art forum, people said
that there was way too much blur, they thought I missed the "shot" (or
render...) : they said "it's really bad dof (depth of field) ".
So, I really don't know what to choose and what are the criterias for a good
macro photo/render.

Louis


web.3fddfc079be596df606ff9980@news.povray.org...
> I dunno... the first had a much more artistic and photo-like feel.  The
> second might be more photo-realistic, but it's lacking some of the
> impression or mystique of the first.
>
> Frank
>


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