POV-Ray : Newsgroups : povray.binaries.images : Halloweeeeeeen (WIP) ~4kb Server Time
12 Aug 2024 11:22:53 EDT (-0400)
  Halloweeeeeeen (WIP) ~4kb (Message 21 to 24 of 24)  
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From: Tom Galvin
Subject: Re: Halloweeeeeeen (WIP) ~4kb
Date: 28 Oct 2003 13:58:32
Message: <Xns94228DECDEEC2tomatimporg@204.213.191.226>
"Aaron Gillies" <no### [at] nospamcom> wrote in news:3f9dc513@news.povray.org:

> Some more corn refinements ... more realistic color, minor
> tweaks.  To be continued ...
> 
> 
> 

Much more realistic colors this time.  Also the rows in this version seem 
more realistic than the later twisted version.  The only things missing are 
more irregularity in the kernel size and spacing, tapering of the cob, and 
if you are ambitous the husk on the end.

Great work.  I love it.

-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From:  Light Beam 
Subject: Re: Halloweeeeeeen (WIP) ~4kb
Date: 28 Oct 2003 18:50:38
Message: <3f9f00ce@news.povray.org>


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From: Aaron Gillies
Subject: Re: Halloweeeeeeen (WIP) ~4kb
Date: 28 Oct 2003 20:20:47
Message: <3f9f15ef$1@news.povray.org>
Here is the recipe for the floor:

plane {
    y, 0
    texture {
        pigment {
            color rgb 0
            }
        normal {
            bozo scale 16
            }
        finish {
            reflection .125
            }
        }
    }

The light is a single point light:

light_source {
    <-2000, 4000, -3000>
    color rgb 2
    }

Hovering high above is a very bright plane:

plane {
    y, -10000
    rotate <180, 0, 0>
    texture {
        pigment {
            color rgb 4
            }
        }
    }


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From: Aaron Gillies
Subject: Re: Halloweeeeeeen (WIP) ~4kb
Date: 28 Oct 2003 22:35:29
Message: <3f9f3581@news.povray.org>
Have some of it working now ...

"Tom Galvin" <tom### [at] imporg> wrote in message
news:Xns### [at] 204213191226...

> Much more realistic colors this time.  Also the rows in this version seem
> more realistic than the later twisted version.  The only things missing
are
> more irregularity in the kernel size and spacing, tapering of the cob, and
> if you are ambitous the husk on the end.
>


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