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Here is the recipe for the floor:
plane {
y, 0
texture {
pigment {
color rgb 0
}
normal {
bozo scale 16
}
finish {
reflection .125
}
}
}
The light is a single point light:
light_source {
<-2000, 4000, -3000>
color rgb 2
}
Hovering high above is a very bright plane:
plane {
y, -10000
rotate <180, 0, 0>
texture {
pigment {
color rgb 4
}
}
}
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