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news:3f9dbbd2@news.povray.org...
> Anyone know what this is called in other countries?
"Maiz" in Spanish.
Txemi Jendrix
http://www.txemijendrix.com
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We can say "maize" in English, as well, although this is almost never
used in the U.S. However, this usually refers to the yellow corn,
not the speckled variety ...
"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:3f9dbd55$1@news.povray.org...
> news:3f9dbbd2@news.povray.org...
> > Anyone know what this is called in other countries?
>
> "Maiz" in Spanish.
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
>
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Some more corn refinements ... more realistic color, minor
tweaks. To be continued ...
Post a reply to this message
Attachments:
Download 'halloween.jpg' (16 KB)
Preview of image 'halloween.jpg'
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Gave the ears a row pattern more typical of decorative corn. Fiddled with
the shape, tried for more realistic colors.
Post a reply to this message
Attachments:
Download 'halloween.jpg' (23 KB)
Preview of image 'halloween.jpg'
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Apache wrote:
>
>
--
@+
jms - http://jmsoler.free.fr
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Aaron Gillies wrote:
> Still evolving ... added a lid, plus reflections ...
>
>
>
I want that floor texture. Area light? Kinda looks like it by the right
side of the pumpkin. Hard to tell with that gorgeous floor.
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"Aaron Gillies" <no### [at] nospamcom> wrote in news:3f9dc513@news.povray.org:
> Some more corn refinements ... more realistic color, minor
> tweaks. To be continued ...
>
>
>
Much more realistic colors this time. Also the rows in this version seem
more realistic than the later twisted version. The only things missing are
more irregularity in the kernel size and spacing, tapering of the cob, and
if you are ambitous the husk on the end.
Great work. I love it.
--
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/
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Here is the recipe for the floor:
plane {
y, 0
texture {
pigment {
color rgb 0
}
normal {
bozo scale 16
}
finish {
reflection .125
}
}
}
The light is a single point light:
light_source {
<-2000, 4000, -3000>
color rgb 2
}
Hovering high above is a very bright plane:
plane {
y, -10000
rotate <180, 0, 0>
texture {
pigment {
color rgb 4
}
}
}
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Have some of it working now ...
"Tom Galvin" <tom### [at] imporg> wrote in message
news:Xns### [at] 204213191226...
> Much more realistic colors this time. Also the rows in this version seem
> more realistic than the later twisted version. The only things missing
are
> more irregularity in the kernel size and spacing, tapering of the cob, and
> if you are ambitous the husk on the end.
>
Post a reply to this message
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