I figured most people will be using it on meshes, so I wrote a placement
routine with that in mind... basically an add-on macro to Chris Colefaxes
PCM macros. I think for other uses I will leave it to the user. The per
triangle method I came up with seems to give the best coverage. I tried a
random bounding box approach, and there were just too many patchy areas.
--
Douglas C. Eichenberg
dou### [at] nlsnet
http://www.getinfo.net/douge
Doug Eichenberg wrote:
>I figured most people will be using it on meshes, so I wrote a placement>routine with that in mind... basically an add-on macro to Chris Colefaxes>PCM macros. I think for other uses I will leave it to the user. The per>triangle method I came up with seems to give the best coverage. I tried a>random bounding box approach, and there were just too many patchy areas.
Yes where to take samples from was my main problem aswell, too many samples
and the parse gets slow, too few... Also figuring out how to hit every
nook and
cranny was a problem with using trace() as things could be shadowed from my
rays. Still for baldness and such... maybe do per-vertex hairiness?
oh-well I guess I will have to wait until you release it to what it can do!
Doug Eichenberg wrote:
> The rabbit is a triangle mesh I converted from a 3ds file. The fur> placement routine requires a PCM file, made with Warps mesh compressor. > It then parses through the PCM file and places the fur on a per triangle> basis.
Would you mind to send it to me? I would like to test it with my fur.
Thanks in advance.
Thomas
--
aaa := ira
"Doug Eichenberg" <dou### [at] nlsnet> wrote in message
news:3f25ecd0@news.povray.org...
> looks sort of like a shag carpet bunny.>
Rugs bunny! I love it.
Alf