POV-Ray : Newsgroups : povray.binaries.images : [WIP] please comment Server Time
12 Aug 2024 19:39:20 EDT (-0400)
  [WIP] please comment (Message 1 to 8 of 8)  
From: Peter Ketting
Subject: [WIP] please comment
Date: 25 Jul 2003 10:05:25
Message: <3f213925@news.povray.org>
Attempting to model a bicycle, figured I would start with the wheels.
Comments please.


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wheels.jpg


 

From: Jeremy M  Praay
Subject: Re: [WIP] please comment
Date: 25 Jul 2003 10:44:58
Message: <3f21426a$1@news.povray.org>
The tires look a little "flat".  Real bike tires should be more rounded,
actually being fatter for a while while they extend from the rims.

I suggest smaller rims and fatter tires.  If it's "Tour de France" type of
bike, I suggest really small rims.

I hope that helps!  I'm looking forward to seeing the finished product!

-- 
Jeremy
"Peter Ketting" <pet### [at] notmyrealboxcom> wrote in message
news:3f213925@news.povray.org...
> Attempting to model a bicycle, figured I would start with the wheels.
> Comments please.
>
>
>
>
>


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From: Roberto A 
Subject: Re: [WIP] please comment
Date: 25 Jul 2003 10:50:19
Message: <3f2143ab$1@news.povray.org>
Looking good. Too bad the gray background along with aliasing made some of
the wires "fade" into the background.

I'm looking forward to see how it evolves.


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From: JC (Exether)
Subject: Re: [WIP] please comment
Date: 25 Jul 2003 11:50:43
Message: <3F2151D2.30501@spam.fr>
The inside part looks goos, the tire needs more work. You need to add 
volume to it, but I can't tell how. The tour de France passes down to my 
place on sunday, I'll have a look and tell you. :-))

JC

Peter Ketting wrote:
> Attempting to model a bicycle, figured I would start with the wheels.
> Comments please.
> 
> 
> 
> 
>


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From: Peter Ketting
Subject: Re: [WIP Update]
Date: 27 Jul 2003 16:38:19
Message: <3f24383b@news.povray.org>
I made the tire fatter, re-positioned the spokes better, added the tire-vent
and applied a texture to the tire for the tire-thread. However, I am not
satisfied with the texture.
Any sugestions on how to create a better looking tire thread texture?


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tire.jpg


 

From: Sir Charles W  Shults III
Subject: Re: [WIP Update]
Date: 27 Jul 2003 19:45:55
Message: <3f246433$1@news.povray.org>
Use a radial pattern.  Set frequency to get the number of treads you want.
Just a thought.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Jaime Vives Piqueres
Subject: Re: [WIP Update]
Date: 28 Jul 2003 07:14:57
Message: <20030728131456.3bb0a27d.jaimevives@ignorancia.org>
On Sun, 27 Jul 2003 16:40:31 -0400
"Peter Ketting" <pet### [at] notmyrealboxcom> wrote:

> I made the tire fatter, re-positioned the spokes better, added the
> tire-vent and applied a texture to the tire for the tire-thread.
> However, I am not satisfied with the texture.
> Any sugestions on how to create a better looking tire thread texture?

  Not tested, just an idea: use a toroidal/spherical warp?

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Peter Ketting
Subject: Re: [WIP Update]
Date: 29 Jul 2003 22:25:33
Message: <3f272c9d@news.povray.org>
I think I am done with the wheels for the time being. I can select between
two different tire-threads right now, more might be implemented later.
Rendered on my old Pentium 200 system because I did not want to tie up my
laptop, took a little over 5 hours *grin*. Time to finnish building my new
computer. Soon!

Cheers,
Peter


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Attachments:
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bicycles.jpg


 

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