POV-Ray : Newsgroups : povray.binaries.images : meshes and df3s Server Time
13 Aug 2024 07:25:34 EDT (-0400)
  meshes and df3s (Message 14 to 23 of 23)  
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From: Mick Hazelgrove
Subject: Re: meshes and df3s
Date: 24 May 2003 16:45:52
Message: <3ecfda00@news.povray.org>
You're probably right but as I've never used the object pattern it's going
to take some time to work out how to use it!

Mick


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From: Gilles Tran
Subject: Re: meshes and df3s
Date: 24 May 2003 17:55:07
Message: <3ecfea3b@news.povray.org>

3ECF86BB.D3FA6CF1@gmx.de...
> I don't get it.  If you can use the object pattern to generate a df3 you
> can also use it directly for the media.

In fact, further testing reveal that meshes cannot be used with the object
pattern because they're not solid...

G.

--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Christoph Hormann
Subject: Re: meshes and df3s
Date: 24 May 2003 18:04:54
Message: <3ECFEC85.A9FD7067@gmx.de>
Gilles Tran wrote:
> 
> In fact, further testing reveal that meshes cannot be used with the object
> pattern because they're not solid...

Even if you use 'inside_vector'?

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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From: Gilles Tran
Subject: Re: meshes and df3s
Date: 24 May 2003 18:13:23
Message: <3ecfee83@news.povray.org>

3ECFEC85.A9FD7067@gmx.de...
> Even if you use 'inside_vector'?

Yes, it stops and returns a message saying more or less what is said in the
docs, i.e., there's either a texture or it's a patch or another non-solid
object. Too bad :(, but slicing meshes with a proper inside_vector works, so
it's not so terrible.

G.


--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Christoph Hormann
Subject: Re: meshes and df3s
Date: 25 May 2003 04:30:12
Message: <3ED07F13.9A991E63@gmx.de>
Gilles Tran wrote:
> 
> > Even if you use 'inside_vector'?
> 
> Yes, it stops and returns a message saying more or less what is said in the
> docs, i.e., there's either a texture or it's a patch or another non-solid
> object. Too bad :(, but slicing meshes with a proper inside_vector works, so
> it's not so terrible.

Will be changed in next MegaPOV as well as mesh support in inside()
function.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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From: Mick Hazelgrove
Subject: Re: meshes and df3s
Date: 25 May 2003 05:04:42
Message: <3ed0872a@news.povray.org>
Hi Gilles

Ah well, at least you've saved me some time! I was going to play with object
pattern today.

MIck

"Gilles Tran" <git### [at] wanadoofr> wrote in message
news:3ecfea3b@news.povray.org...

news:
> 3ECF86BB.D3FA6CF1@gmx.de...
> > I don't get it.  If you can use the object pattern to generate a df3 you
> > can also use it directly for the media.
>
> In fact, further testing reveal that meshes cannot be used with the object
> pattern because they're not solid...
>
> G.
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>


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From: Gilles Tran
Subject: Re: meshes and df3s
Date: 26 May 2003 12:14:46
Message: <3ed23d76$1@news.povray.org>

3ED07F13.9A991E63@gmx.de...
> Will be changed in next MegaPOV as well as mesh support in inside()
> function.

Thanks ! More mesh support in POV-Ray is alway welcome.

G.


--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Manuel
Subject: Re: meshes and df3s
Date: 27 May 2003 15:53:09
Message: <3ed3c225$1@news.povray.org>
> Code in p.b.s-f

Sorry, I don't understand :-(
Where is the code? I'm very interesting...

thx,

               Manuel


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From: Hughes, B 
Subject: Re: meshes and df3s
Date: 27 May 2003 18:46:16
Message: <3ed3eab8@news.povray.org>
"Manuel" <man### [at] tinit> wrote in message
news:3ed3c225$1@news.povray.org...
>
> > Code in p.b.s-f
>
> Sorry, I don't understand :-(
> Where is the code? I'm very interesting...

p.b.s-f = povray.binaries.scene-files group

news://povray.org/3ece60dd@news.povray.org

I think that'll take you to it... and maybe you are very interesting. Ha ha
ha, sorry, couldn't pass up the chance to say that. I know you meant
interested.

Bob H.


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From: Manuel
Subject: Re: meshes and df3s
Date: 28 May 2003 18:48:48
Message: <3ed53cd0@news.povray.org>
>I know you meant
> interested.

Oops...my english is very comic...
sorry!!

:-(((


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