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From: Ger
Subject: Marc Champagne's diamonds again (150 Kb)
Date: 29 Mar 2003 20:57:33
Message: <3e864f0d@news.povray.org>
----------------------------------------------------------------------------
Pixels:          480800   Samples:         2783912   Smpls/Pxl: 5.79
Rays:         358123620   Saved:          27967161   Max Level: 100/100
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                         2106014929      1509283441     71.67
CSG Intersection            1459857629       815358445     55.85
Plane                     131387186610     70139956210     53.38
Bounding Object             1470411157      1459857629     99.28
Bounding Box                4941704909      2308259605     46.71
Light Buffer                4312153575      2730173605     63.31
Vista Buffer                  10129503         7138130     70.47
----------------------------------------------------------------------------
Calls to Noise:          229477140   Calls to DNoise:             10
----------------------------------------------------------------------------
Shadow Ray Tests:       1745650454   Succeeded:            568607435
Reflected Rays:          288949856   Total Internal:       193644483
Refracted Rays:           66384846
Transmitted Rays:               14
Number of photons shot:           4992
Surface photons stored:         128759
Priority queue insert:     51590024944
Priority queue remove:     23904966790
Gather function called:      288832354
----------------------------------------------------------------------------
Smallest Alloc:                 10 bytes   Largest:           327688
Peak memory used:          3481630 bytes
----------------------------------------------------------------------------
Time For Photon:   0 hours  0 minutes  16.0 seconds (16 seconds)
Time For Trace:   68 hours 50 minutes  36.0 seconds (247836 seconds)
     Total Time:   68 hours 50 minutes  52.0 seconds (247852 seconds)


This is what I

changed:

#declare   PhotonCount = 29000;

added :
   light_source { < -7 , 10 , 20 > , rgb < 1,0,0> }
   light_source { <  2 , 10 , 10 > , rgb < 0,1,0> }
   light_source { < 14 , 10 ,  0 > , rgb < 0,0,1> }

changed:
   box          { <-15,-1,-15>, <15,0,15>
                 texture { Glass3 }
                 texture { Brass_Valley }
//                 pigment { rgb <.3,.4,.5> }
//                 finish  { ambient .3 diffuse .4 }
                  #if ( Photons ) photons { target 1 refraction off 
reflection off } #end
                }


Cheers

Ger


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Attachments:
Download 'diamonds2.jpg' (143 KB)

Preview of image 'diamonds2.jpg'
diamonds2.jpg


 

From: Marc Champagne
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 29 Mar 2003 23:01:30
Message: <Xns934DE9E3041ADPOVMIKA@204.213.191.226>
Ger <No.### [at] ThankYou> wrote in news:3e864f0d@news.povray.org:

..SNIP..

Outright colorfull, 68 hours... shesh you have much more
patience than I.

I guess it paid off to to creat these gems eh!

ciao

-- 
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA


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From: Ger
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 30 Mar 2003 07:01:55
Message: <3e86dcb3$1@news.povray.org>
Marc Champagne wrote:
> Ger <No.### [at] ThankYou> wrote in news:3e864f0d@news.povray.org:
> 
> ...SNIP..
> 
> Outright colorfull, 68 hours... shesh you have much more
> patience than I.
> 

I kept the render running in the background on a Linux machine so it 
didn't bother me all that much. If I hadn't done anything else on it 
(the computer) the render might have finished a few hours earlier.
By the time I have my cluster up and running I hope the renders will go 
a lot faster

> I guess it paid off to to creat these gems eh!

Sure did
> 
> ciao
> 

Cheers

Ger


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From: Freddy D 
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 30 Mar 2003 07:42:24
Message: <3e86e630$1@news.povray.org>
With a little bit of imagination, i can read 'P O V' in this pic...

.. or is it I need coffee ?...
:))

Nice ones... wish i had that in my hands...

--
FD


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From: Ger
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 30 Mar 2003 07:54:00
Message: <3e86e8e8$1@news.povray.org>
Freddy D. wrote:
> With a little bit of imagination, i can read 'P O V' in this pic...
> 
> ... or is it I need coffee ?...
> :))
> 
I think you need coffee  :)

> Nice ones... wish i had that in my hands...
> 
A good color printer will get you long ways  ;)

> --
> FD
> 
> 

Cheers

Ger


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From: Rafal 'Raf256' Maj
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 30 Mar 2003 08:20:20
Message: <Xns934E9C7D2B79Draf256com@204.213.191.226>
Ger <No.### [at] ThankYou> wrote in news:3e864f0d@news.povray.org

[...]

Very nice :) But imho - You should turn OFF reflection of plane/floor, and 
make more uniform one-color floor - so that refracted photons stored on 
floor would be more vissible

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Ger
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 30 Mar 2003 08:28:40
Message: <3e86f108$1@news.povray.org>
Rafal 'Raf256' Maj wrote:
> 
> Very nice :) 

Thanks :)

But imho - You should turn OFF reflection of plane/floor, and
> make more uniform one-color floor - so that refracted photons stored on 
> floor would be more vissible
> 

I did the reflective floor because of the sparkles I hoped one would see 
on the floor.
You're right about the coloring of the floor, it should have been more 
toned down but not nessesarely (hmmm spelling) one-color

Cheers

Ger


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From: Apache
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 30 Mar 2003 18:02:32
Message: <3e877788@news.povray.org>
I don't feel happy when I don't have *something* rendering at low priority
at my computer at home. So long renders that bring me something spectacular
(even an animation) are bliss because I can forget about it completely and
do faster renders that have higher process priority and finish faster.


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From: Ger
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 30 Mar 2003 18:07:14
Message: <3e8778a2$1@news.povray.org>
Apache wrote:
> I don't feel happy when I don't have *something* rendering at low priority
> at my computer at home. So long renders that bring me something spectacular
> (even an animation) are bliss because I can forget about it completely and
> do faster renders that have higher process priority and finish faster.
> 
> 
I don't usually do multiple renders at the same computer. I just let one 
render run and do other stuff on the computer in the mean time.
If I want to do another render I switch to another computer.
By the time I have the cluster up and running I can do multiple renders 
from the same workstation

Cheers

Ger


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From: Martin Belair
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 31 Mar 2003 00:53:06
Message: <Xns934F835CDB09badhabit07hotmaildot@204.213.191.226>
Dammit..... I see 'P O V' too..... Have to find a support group.... LOL




"Freddy D." <Fde### [at] SPAMSUCKSwanadoofr> wrote in news:3e86e630$1
@news.povray.org:

> With a little bit of imagination, i can read 'P O V' in this pic...
> 
> .. or is it I need coffee ?...
>:))
> 
> Nice ones... wish i had that in my hands...
> 
> --
> FD
> 
>


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