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Pixels: 480800 Samples: 2783912 Smpls/Pxl: 5.79
Rays: 358123620 Saved: 27967161 Max Level: 100/100
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Ray->Shape Intersection Tests Succeeded Percentage
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Box 2106014929 1509283441 71.67
CSG Intersection 1459857629 815358445 55.85
Plane 131387186610 70139956210 53.38
Bounding Object 1470411157 1459857629 99.28
Bounding Box 4941704909 2308259605 46.71
Light Buffer 4312153575 2730173605 63.31
Vista Buffer 10129503 7138130 70.47
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Calls to Noise: 229477140 Calls to DNoise: 10
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Shadow Ray Tests: 1745650454 Succeeded: 568607435
Reflected Rays: 288949856 Total Internal: 193644483
Refracted Rays: 66384846
Transmitted Rays: 14
Number of photons shot: 4992
Surface photons stored: 128759
Priority queue insert: 51590024944
Priority queue remove: 23904966790
Gather function called: 288832354
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Smallest Alloc: 10 bytes Largest: 327688
Peak memory used: 3481630 bytes
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Time For Photon: 0 hours 0 minutes 16.0 seconds (16 seconds)
Time For Trace: 68 hours 50 minutes 36.0 seconds (247836 seconds)
Total Time: 68 hours 50 minutes 52.0 seconds (247852 seconds)
This is what I
changed:
#declare PhotonCount = 29000;
added :
light_source { < -7 , 10 , 20 > , rgb < 1,0,0> }
light_source { < 2 , 10 , 10 > , rgb < 0,1,0> }
light_source { < 14 , 10 , 0 > , rgb < 0,0,1> }
changed:
box { <-15,-1,-15>, <15,0,15>
texture { Glass3 }
texture { Brass_Valley }
// pigment { rgb <.3,.4,.5> }
// finish { ambient .3 diffuse .4 }
#if ( Photons ) photons { target 1 refraction off
reflection off } #end
}
Cheers
Ger
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