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Ger <No.### [at] Thank You> wrote in news:3e864f0d@news.povray.org
[...]
Very nice :) But imho - You should turn OFF reflection of plane/floor, and
make more uniform one-color floor - so that refracted photons stored on
floor would be more vissible
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Rafal 'Raf256' Maj wrote:
>
> Very nice :)
Thanks :)
But imho - You should turn OFF reflection of plane/floor, and
> make more uniform one-color floor - so that refracted photons stored on
> floor would be more vissible
>
I did the reflective floor because of the sparkles I hoped one would see
on the floor.
You're right about the coloring of the floor, it should have been more
toned down but not nessesarely (hmmm spelling) one-color
Cheers
Ger
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I don't feel happy when I don't have *something* rendering at low priority
at my computer at home. So long renders that bring me something spectacular
(even an animation) are bliss because I can forget about it completely and
do faster renders that have higher process priority and finish faster.
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Apache wrote:
> I don't feel happy when I don't have *something* rendering at low priority
> at my computer at home. So long renders that bring me something spectacular
> (even an animation) are bliss because I can forget about it completely and
> do faster renders that have higher process priority and finish faster.
>
>
I don't usually do multiple renders at the same computer. I just let one
render run and do other stuff on the computer in the mean time.
If I want to do another render I switch to another computer.
By the time I have the cluster up and running I can do multiple renders
from the same workstation
Cheers
Ger
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Dammit..... I see 'P O V' too..... Have to find a support group.... LOL
"Freddy D." <Fde### [at] SPAMSUCKS wanadoo fr> wrote in news:3e86e630$1
@news.povray.org:
> With a little bit of imagination, i can read 'P O V' in this pic...
>
> .. or is it I need coffee ?...
>:))
>
> Nice ones... wish i had that in my hands...
>
> --
> FD
>
>
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From: Michael Goldshteyn
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 31 Mar 2003 12:19:33
Message: <3e8878a5@news.povray.org>
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Very cool, you need to lower the specular value a little (to 0.4?), there
are too many washed out whites... You can also try decreasing the roughness
by an order of magnitude.
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"Freddy D." <Fde### [at] SPAMSUCKS wanadoo fr> wrote in
news:3e86e630$1@news.povray.org:
> With a little bit of imagination, i can read 'P O V' in this pic...
>
> .. or is it I need coffee ?...
>:))
>
> Nice ones... wish i had that in my hands...
>
> --
> FD
>
>
You know that the placement of the diamonds had nothing to do with
'P O V', maybe my mind has been conditioned to do so without my
consent....
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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From: Rebel^v^
Subject: Re: Marc Champagne's diamonds again (150 Kb)
Date: 6 Apr 2003 07:52:54
Message: <3e901516@news.povray.org>
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Could you tell us the source?
thx
news:3e864f0d@news.povray.org...
> --------------------------------------------------------------------------
--
> Pixels: 480800 Samples: 2783912 Smpls/Pxl: 5.79
> Rays: 358123620 Saved: 27967161 Max Level: 100/100
> --------------------------------------------------------------------------
--
> Ray->Shape Intersection Tests Succeeded Percentage
> --------------------------------------------------------------------------
--
> Box 2106014929 1509283441 71.67
> CSG Intersection 1459857629 815358445 55.85
> Plane 131387186610 70139956210 53.38
> Bounding Object 1470411157 1459857629 99.28
> Bounding Box 4941704909 2308259605 46.71
> Light Buffer 4312153575 2730173605 63.31
> Vista Buffer 10129503 7138130 70.47
> --------------------------------------------------------------------------
--
> Calls to Noise: 229477140 Calls to DNoise: 10
> --------------------------------------------------------------------------
--
> Shadow Ray Tests: 1745650454 Succeeded: 568607435
> Reflected Rays: 288949856 Total Internal: 193644483
> Refracted Rays: 66384846
> Transmitted Rays: 14
> Number of photons shot: 4992
> Surface photons stored: 128759
> Priority queue insert: 51590024944
> Priority queue remove: 23904966790
> Gather function called: 288832354
> --------------------------------------------------------------------------
--
> Smallest Alloc: 10 bytes Largest: 327688
> Peak memory used: 3481630 bytes
> --------------------------------------------------------------------------
--
> Time For Photon: 0 hours 0 minutes 16.0 seconds (16 seconds)
> Time For Trace: 68 hours 50 minutes 36.0 seconds (247836 seconds)
> Total Time: 68 hours 50 minutes 52.0 seconds (247852 seconds)
>
>
> This is what I
>
> changed:
>
> #declare PhotonCount = 29000;
>
> added :
> light_source { < -7 , 10 , 20 > , rgb < 1,0,0> }
> light_source { < 2 , 10 , 10 > , rgb < 0,1,0> }
> light_source { < 14 , 10 , 0 > , rgb < 0,0,1> }
>
> changed:
> box { <-15,-1,-15>, <15,0,15>
> texture { Glass3 }
> texture { Brass_Valley }
> // pigment { rgb <.3,.4,.5> }
> // finish { ambient .3 diffuse .4 }
> #if ( Photons ) photons { target 1 refraction off
> reflection off } #end
> }
>
>
> Cheers
>
> Ger
>
----------------------------------------------------------------------------
----
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Rebel^v^ wrote:
> Could you tell us the source?
>
> thx
>
>
Source is in p.t.s-f "Mika Diamond"
Cheers
Ger
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Hey ger,
Ultimate beauties !!!
Jus wish i cud also do that sometime in near future .
Great work !!
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