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Could you tell us the source?
thx
news:3e864f0d@news.povray.org...
> --------------------------------------------------------------------------
--
> Pixels: 480800 Samples: 2783912 Smpls/Pxl: 5.79
> Rays: 358123620 Saved: 27967161 Max Level: 100/100
> --------------------------------------------------------------------------
--
> Ray->Shape Intersection Tests Succeeded Percentage
> --------------------------------------------------------------------------
--
> Box 2106014929 1509283441 71.67
> CSG Intersection 1459857629 815358445 55.85
> Plane 131387186610 70139956210 53.38
> Bounding Object 1470411157 1459857629 99.28
> Bounding Box 4941704909 2308259605 46.71
> Light Buffer 4312153575 2730173605 63.31
> Vista Buffer 10129503 7138130 70.47
> --------------------------------------------------------------------------
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> Calls to Noise: 229477140 Calls to DNoise: 10
> --------------------------------------------------------------------------
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> Shadow Ray Tests: 1745650454 Succeeded: 568607435
> Reflected Rays: 288949856 Total Internal: 193644483
> Refracted Rays: 66384846
> Transmitted Rays: 14
> Number of photons shot: 4992
> Surface photons stored: 128759
> Priority queue insert: 51590024944
> Priority queue remove: 23904966790
> Gather function called: 288832354
> --------------------------------------------------------------------------
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> Smallest Alloc: 10 bytes Largest: 327688
> Peak memory used: 3481630 bytes
> --------------------------------------------------------------------------
--
> Time For Photon: 0 hours 0 minutes 16.0 seconds (16 seconds)
> Time For Trace: 68 hours 50 minutes 36.0 seconds (247836 seconds)
> Total Time: 68 hours 50 minutes 52.0 seconds (247852 seconds)
>
>
> This is what I
>
> changed:
>
> #declare PhotonCount = 29000;
>
> added :
> light_source { < -7 , 10 , 20 > , rgb < 1,0,0> }
> light_source { < 2 , 10 , 10 > , rgb < 0,1,0> }
> light_source { < 14 , 10 , 0 > , rgb < 0,0,1> }
>
> changed:
> box { <-15,-1,-15>, <15,0,15>
> texture { Glass3 }
> texture { Brass_Valley }
> // pigment { rgb <.3,.4,.5> }
> // finish { ambient .3 diffuse .4 }
> #if ( Photons ) photons { target 1 refraction off
> reflection off } #end
> }
>
>
> Cheers
>
> Ger
>
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